Modeling for feature animated films "Abominable" (2019) and "Trolls World Tour" (2020).
Instructor
AnimSchool
September 2018 - December 2018
Teaching AnimSchool: "Intermediate Modeling" - Fall 2018 Term
(https://www.animschool.com/InstructorProfile.aspx?teacherid=139)
Co-Founder
Hack and Paint
November 2016 - July 2018
Hack and Paint is a distributed VR game startup comprised of feature animation's top talent. Our core team hails from Pixar, Blue Sky Studios, Ubisoft, and Hollywood VFX. We're overwhelmingly excited about the emerging VR space and its incredible potential as an artistic storytelling medium. It's our ambition to create an unforgettable masterpiece story game in VR that everyone in the world will want to experience!
Our first VR game "SUNWALKER" recently won a Best of Play award at GDC 2018!
https://www.gdconf.com/events/gdcplaywinners.html
Modeler
Blue Sky Studios
May 2012 - November 2016
Modeling main characters, props, and environments for feature animation film and VR.
Worked intimately with Directors and Art Directors in daily rounds to model characters exactly to concept art specifications. Simultaneously worked on 3-4 films at once, adapting models to match each show's unique style. Led large environment sets (managing assets, making project bids, delegating work) when working in collaboration with other modelers. Nominated internally by team for VES Award Submission on behalf of Blue Sky Studios for work on largest canyon sets of "Rio2".
Spies in Disguise (2019)
Unannounced Films
Unannounced VR projects
Ferdinand (2017)
Anubis (TBA)
Ice Age 5: Collision Course (2016)
Ice Age: No Time For Nuts 4-D (2015)
Peanuts (2015)
Rio 2 (2014)
Epic (2013)
Adjunct Professor
School of Visual Arts
November 2015 - December 2016
BFA Computer Art, Animation & Special Effects:
• Taught "Advanced Modeling and Rigging" course with Blue Sky Studios Senior Character TD Ignacio Barrios. (Spring 2016)
• Taught a two-day 12-hour intensive "Environment Modeling Workshop" at SVA. (2015).
• Distinguished Alumni Speaker at "SVA Alumni Animation Showcase - After School Special" (2014)
MFA Computer Art, Animation & Special Effects:
• Demoed as a Guest Lecturer for Justin Maynard's Graduate-level "Advanced Modeling and Rigging" class, two-part session (Spring 2016)
Provided personalized individual Thesis Advising for SVA Computer Art students:
• Christina Maria Faraj (BFA, Computer Art)
• Anna Anakhasyan (BFA, Computer Art)
• William Noh (BFA, Computer Art)
• Sylvia Cian-Rou Chen (MFA, Computer Art)
• Victor GuanZhen Yu (MFA, Computer Art)
(Nov 2015-Dec 2016)
Character Development Artist
321 Launch
May 2011 - August 2011
New York City, NY
Responsible for realistic hero human modeling and texturing. Was part of a project to develop an extensive character library. Incorporated 3D scan data in workflow to match actor likeness with high degree of accuracy.
Freelance Artist
Muse Games
March 2010 - April 2011
Worked with indie team to ship "Guns of Icarus Online" (Steam, PC/Mac) and "Creavures" (Steam, PC/Mac, iOS) using the Unity game engine. Worked closely with Art Director to design and bring stylistically coherent characters, weapons, environments to life. Responsible for Modeling, Texturing, and Concept Art. Select designs were published in a Guns of Icarus Artbook.