Jonathan Lin

Jonathan Lin

Modeler, Sculptor, Designer

Modeler / 15 yrs

Los Angeles, CA

Hire Me

Modeling

Strange World (2022)

Modeling

Encanto (2021)

Modeling

The Boss Baby 2 (2021)

Environment Modeler

Raya and the Last Dragon (2021)

Modeling

Trolls World Tour (2020)

Modeler

Spies in Disguise (2019)

Modeler

Ferdinand (2017)

Modeler

Ice Age: Collision Course (2016)

Modeler

Scrat: Spaced Out (2016)

Modeler

The Peanuts Movie (2015)

Modeler

Rio 2 (2014)

Modeler

Epic (2013)

Modeler

ICE AGE : No Time For Nuts 4-D

www.jonathanlin.design

jonathanlin.design@gmail.com


Specialties:

- Modeling for feature animation and games
- Digital sculpture
- Concept art / digital illustration
- Art direction
- Texture painting

Software:

- Maya
- Zbrush
- Mudbox
- Photoshop
- 3D-Coat
- Topogun
- xNormal
- nDo2
- Crazybump
- Alchemy
- AfterEffects
Work History
  • Modeler

    Walt Disney Animation Studios

    March 2020 - Present
    Burbank, CA
  • AR Character Artist

    Framestore

    July 2018 - August 2018
    Los Angeles, California, US
  • Modeler

    DreamWorks Animation

    August 2018 - February 2020
    Glendale, California

    Modeling for feature animated films "Abominable" (2019) and "Trolls World Tour" (2020).

  • Instructor

    AnimSchool

    September 2018 - December 2018

    Teaching AnimSchool: "Intermediate Modeling" - Fall 2018 Term
    (https://www.animschool.com/InstructorProfile.aspx?teacherid=139)

  • Co-Founder

    Hack and Paint

    November 2016 - July 2018

    Hack and Paint is a distributed VR game startup comprised of feature animation's top talent. Our core team hails from Pixar, Blue Sky Studios, Ubisoft, and Hollywood VFX. We're overwhelmingly excited about the emerging VR space and its incredible potential as an artistic storytelling medium. It's our ambition to create an unforgettable masterpiece story game in VR that everyone in the world will want to experience!

    Our first VR game "SUNWALKER" recently won a Best of Play award at GDC 2018!
    https://www.gdconf.com/events/gdcplaywinners.html

  • Modeler

    Blue Sky Studios

    May 2012 - November 2016

    Modeling main characters, props, and environments for feature animation film and VR.

    Worked intimately with Directors and Art Directors in daily rounds to model characters exactly to concept art specifications. Simultaneously worked on 3-4 films at once, adapting models to match each show's unique style. Led large environment sets (managing assets, making project bids, delegating work) when working in collaboration with other modelers. Nominated internally by team for VES Award Submission on behalf of Blue Sky Studios for work on largest canyon sets of "Rio2".

    Spies in Disguise (2019)
    Unannounced Films
    Unannounced VR projects
    Ferdinand (2017)
    Anubis (TBA)
    Ice Age 5: Collision Course (2016)
    Ice Age: No Time For Nuts 4-D (2015)
    Peanuts (2015)
    Rio 2 (2014)
    Epic (2013)

  • Adjunct Professor

    School of Visual Arts

    November 2015 - December 2016

    BFA Computer Art, Animation & Special Effects:
    • Taught "Advanced Modeling and Rigging" course with Blue Sky Studios Senior Character TD Ignacio Barrios. (Spring 2016)
    • Taught a two-day 12-hour intensive "Environment Modeling Workshop" at SVA. (2015).
    • Distinguished Alumni Speaker at "SVA Alumni Animation Showcase - After School Special" (2014)

    MFA Computer Art, Animation & Special Effects:
    • Demoed as a Guest Lecturer for Justin Maynard's Graduate-level "Advanced Modeling and Rigging" class, two-part session (Spring 2016)

    Provided personalized individual Thesis Advising for SVA Computer Art students:
    • Christina Maria Faraj (BFA, Computer Art)
    • Anna Anakhasyan (BFA, Computer Art)
    • William Noh (BFA, Computer Art)
    • Sylvia Cian-Rou Chen (MFA, Computer Art)
    • Victor GuanZhen Yu (MFA, Computer Art)

    (Nov 2015-Dec 2016)

  • Character Development Artist

    321 Launch

    May 2011 - August 2011
    New York City, NY

    Responsible for realistic hero human modeling and texturing. Was part of a project to develop an extensive character library. Incorporated 3D scan data in workflow to match actor likeness with high degree of accuracy.

  • Freelance Artist

    Muse Games

    March 2010 - April 2011

    Worked with indie team to ship "Guns of Icarus Online" (Steam, PC/Mac) and "Creavures" (Steam, PC/Mac, iOS) using the Unity game engine. Worked closely with Art Director to design and bring stylistically coherent characters, weapons, environments to life. Responsible for Modeling, Texturing, and Concept Art. Select designs were published in a Guns of Icarus Artbook.

    • "Guns of Icarus Online" (Steam, PC/Mac)
    • "Creavures" (Steam, PC/Mac, iOS)

    (Mar-Sept 2010, Mar-Apr 2011)

  • Intern (Realtime)

    Curious Pictures

    September 2009 - December 2009
    New York City, NY

    Shipped the 3D iPhone game "Tall Bike Joust". Responsible for environments and UI.

Education
  • BFA in Computer Art

    School of Visual Arts

    September 2007 - May 2012
  • Entertainment Design @ Art Center at Night

    Art Center College of Design

    2007 - 2008
  • Economics, Pre-medicine

    New York University

    2006 - 2007