Creator of the company’s new Archviz production pipeline that utilizes Unreal Engine and Perforce version control. Responsible for all final camera work and animations used in production.
Crowds Animator
Rooster Teeth
August 2018 - April 2019
Austin, Texas Area
Crowds Animator and Motion Capture Actor for gen:Lock and RWBY. Responsible for creating scalable Houdini crowd simulations and looping animations to fill in the world with variety and life.
Quality Assurance and Database Manager
Activision Blizzard
June 2016 - December 2016
Worked on best selling AAA video games and Playstation VR projects. Wrote up detailed reports on bugs and glitches found within the given games. Also worked as a lead database manager ensuring the quality of the game assets and reports.
Information Technologies
University of Northwestern - St. Paul
August 2013 - December 2015
Providing telephone and onsite technical support to faculty, staff and administration. Ability to interact with a variety of individuals in a professional, tactful and courteous manner. Managed the school’s technology website.
Team Lead
Lang Nelson Associates Inc.
August 2009 - January 2013
The Rivers
Learned to work successfully with a large variety of people in a professional restaurant environment.