Destiny 2014 + The Dark Below + House of Wolves
Destiny 2015 The Taken King + Ongoing Live Support
Unannounced Project
PvP Test Team: Responsible for testing the Crucible activities and PvP-centric events including all intersecting content and systems. Area expert overseeing the PvP activity for internal/external milestone builds. Point of Contact for PvP Design.
Daily duties include PS3, PS4, Xbox 360 and Xbox One lab management and upkeep. Build verification. Supporting internal developer playtests. Verification of investment and sandbox content and systems that intersect PvP.
Quality Assurance
Vigil Games
August 2011 - December 2012
In-house Dev QA for AAA title Darksiders 2 (84 Metacritic) and Unannounced Project. PS3, XBox 360 and PC testing. Oblivion Engine. Point of contact for the PS3. Environment Art passes, collision passes, audio passes. Build prep and burn. Assisted Senior QA with tasks/assignments to junior QA. Point of contact for Japanese SKU on both consoles. Sprint and Milestone checks.
Scholarship Student
Japan Cultural Studies
August 2010 - December 2010
Cultural Studies Scholarship in Japan for Martial Arts Study in Asakusa, Tokyo, Japan. Obtained 2nd degree black belt.
Quality Assurance Consultant
Sanrio Digital
March 2010 - July 2010
In-house consultant for Sanrio Digital, Hong Kong branch. Helped organize their process and pipeline. Conducted hiring and interviewing of additional QA staff. Setup testing environment and test cases. Communicated Publisher requests to 3rd party Developers and outsource partners. Streamlined content deployment and maintenance schedule for their facebook apps.
Quality Assurance
High Moon Studios
May 2009 - March 2010
In-house Dev QA for AAA title Transformers: War for Cybertron (76 Metacritic). PS3, XBox 360 and PC testing. Unreal Engine. Worked with production and design leads on daily basis in scrum. Maintained progress reports for Singleplayer campaign and Multiplayer. Ownership over half the campaign levels. First Pass TRC/TCR testing.
Quality Assurance
Raven Software
November 2008 - May 2009
In-house Dev QA for AAA title X-Men Origins: Wolverine (75 Metacritic) and Singularity (76 Metacritic). Unreal Engine, PS3, XBox 360 and PC testing. TRC/TCR checks, daily progression passes, daily progress reports, build prep/burning and milestone hotlists.
Content Writer
Aloha Island Inc
August 2008 - November 2008
Content Writer for a web game that was not published commercially. Collaborated with lead game designer and lead programmer to prototype and implement gameplay mechanics. Testing and debugging of features as well as minor scripting.
Quality Assurance
Aloha Island Inc
March 2008 - August 2008
In-house Dev QA for 2 Nintendo DS titles, Cosmos Chaos. General bug bashing.
Quality Control Manager
Cyberathlete Amateur League
July 2004 - April 2005
QC Manager, volunteer position. Assisted Executive Directors with management and quality control of other volunteer staff. Created guidelines for staff interaction with the community. Conducted reviews and internal investigations.
Customer Support
Sony Online Entertainment
June 2001 - July 2002
In-house server GM for Everquest during Kunark/Luclin era. Provided customer service in-game, email and live chat. Investigated player claims via log sleuthing. Staked out areas with known exploits. Assisted QA test team during crunch.