I started in the Film and Television industry in 2009 and soon after started working as a Graphic Designer using Illustrator.
In 2018 I transitioned over to technical drawing in AutoCAD and 3D modelling for sets in Rhino. I also began using Blender and incorporating that into my workflow.
In 2022 I made the switch to concept art and I now mostly use Blender and Photoshop along with some other tools. I’ve recently added in Unreal Engine to my workflow and can now do Realtime Rendering walkthroughs and visualisations. I’m also currently learning 3DS Max and Corona for visuals.
My main strengths are resourcefulness and thinking outside of the box. I’m not afraid to try new ways of doing things or to speak up if I don’t know or understand something. I’m always trying to improve
my skills and my workflow.