I worked in the visdev department, building 3d concepts for the Wondla episodic on Apple TV+
Modeler
Walt Disney Animation Studios
September 2007 - December 2020
Burbank, CA
I am currently Head of Environments for an episodic that will air on Disney+ sometime in the future. My team is creating all of the environments, vehicles, and vegetation for the 6 episodes. I am overseeing artists in modeling and look development while actively modeling and texturing on the project.
Head of Environments
Walt Disney Animation Studios
October 2019 - June 2020
Burbank, California, United States
Walt Disney Animation Studios
April 2016 - August 2018
Layout artist
Walt Disney Animation Studios
2009 - 2010
While working on Tangled, I was able to move from one department to another as the needs of the production changed. I started in modeling, building environments, after that I got to work in layout on multiple sequences, then I moved over to layout finaling where we prepared the shots for final lighting and set up the stereo cameras for each shot. This experience, working in downstream departments, was an incredible opportunity for me to learn how the other departments work and what they need from the modeling department, paving the way for me to become a modeling supervisor which I have been working as ever since.
Maya Generalist
IDT / Film Roman
July 2006 - 2007
I worked in the Layout department as a maya generalist on the Simpson's movie. I animated cameras, built props and sets, and delivered perspective reference for the 2d artists.