Senior Environment Artist
Harry Potter Quidditch Champions
Dark and Light
Fractured lands
Art Director - Art Coordinator
Seismic Games - 6 month contract
July 2017 - January 2018
Greater Los Angeles Area
Worked for a few months as Art Director on Blade Runner Revelations, a VR sequel to the original film.
Spent several months as an Art Coordinator for the Disney Star Wars Land ( Galaxies Edge) Millenium Falcon ride.
Character Concept Artist
inXile Entertainment
March 2017 - July 2017
Newport Beach, California, United States
Created several character concept designs for InXiles Wasteland 3
Senior Environment Artist
inXile Entertainment
March 2014 - March 2017
Newport Beach, California
Created over 20 backgrounds for Torment -Tides of Numenera. Worked on assets and modular dungeon sets for The mages Tale for the Occulus. Created city assets including modular buildings and large temple and Cathedral structures for The Bards Tale 4. Worked on Wasteland 2 including Hollywood, Griffith Park, and the Machine Gun Preachers compound.
Senior Environment Artist
Qualcomm
March 2012 - March 2014
San Diego
Senior Artist at Qualcomms new division to develop and promote technology in future mobile gaming. I was responsible for the majority of background art in the game Reign of Amira.
Senior Artist
Rockstar Games
March 2011 - March 2012
Senior artist at Rockstar San Diego. I was a Senior Artist on Grand Theft Auto 5 and worked on many areas of the game.
Multiplayer World Artist
Insomniac Games
June 2010 - March 2011
Senior Environment Artist (contract) on Resistance 3. Worked mainly on Multiplayer map layout and asset creation. Insomniac was an amazing place to work!
Art Director
Double Helix Games
2008 - 2010
Was the Senior Artist and Art Director of an unannounced movie project across 4 platforms..PS3, XBOX360, Wii, and PSP. We worked on this for 2.5 years until the movie and game were cancelled and the assets were reworked into another project.
Artist _Character, Concept, Environment, Lead Environment, Art Directo
Shiny Entertainment
October 1997 - April 2008
Laguna Beach, California, United States
Over the course of more than ten years at Shiny I concepted and created characters, built environments, supervised environment art and art directed on several diferent games covering many SKU's
Artist
Killer Game
August 2001 - November 2001
environment artist on a jetski game for a few months at a small independent studio.
Art Director
Screaming Pink inc.
August 1994 - August 1997
A start up with a couple partners. Toughed it out for 3 years then called it quits. I was responsible for new 3D rendered backgrounds and other touches for the playstation and Saturn versions of Earthworm Jim 2.
Lead artist
New World Computing
March 1990 - July 1994
Was the lead artist on a couple projects and worked there for 4.5 years
Artist
Cinemaware
December 1989 - March 1990
My first game art job was at Cinemaware. The company went out of business several months later. I did work on TV sports baseball, It came from the desert and Did dozens of storyboards for a game called "Dream Date" that was supposed to be a game for girls where they get to date "hot" guys. what a nightmare!