Jon Gwyn

Jon Gwyn

Senior Senior 3D Artist / 20 yrs

Orange county california

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Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Senior Environment Artist

    Unbroken Studios

    January 2018 - February 2025
    El Segundo, California · Hybrid

    Senior Environment Artist
    Harry Potter Quidditch Champions
    Dark and Light
    Fractured lands

  • Art Director - Art Coordinator

    Seismic Games - 6 month contract

    July 2017 - January 2018
    Greater Los Angeles Area

    Worked for a few months as Art Director on Blade Runner Revelations, a VR sequel to the original film.
    Spent several months as an Art Coordinator for the Disney Star Wars Land ( Galaxies Edge) Millenium Falcon ride.

  • Character Concept Artist

    inXile Entertainment

    March 2017 - July 2017
    Newport Beach, California, United States

    Created several character concept designs for InXiles Wasteland 3

  • Senior Environment Artist

    inXile Entertainment

    March 2014 - March 2017
    Newport Beach, California

    Created over 20 backgrounds for Torment -Tides of Numenera. Worked on assets and modular dungeon sets for The mages Tale for the Occulus. Created city assets including modular buildings and large temple and Cathedral structures for The Bards Tale 4. Worked on Wasteland 2 including Hollywood, Griffith Park, and the Machine Gun Preachers compound.

  • Senior Environment Artist

    Qualcomm

    March 2012 - March 2014
    San Diego

    Senior Artist at Qualcomms new division to develop and promote technology in future mobile gaming. I was responsible for the majority of background art in the game Reign of Amira.

  • Senior Artist

    Rockstar Games

    March 2011 - March 2012

    Senior artist at Rockstar San Diego. I was a Senior Artist on Grand Theft Auto 5 and worked on many areas of the game.

  • Multiplayer World Artist

    Insomniac Games

    June 2010 - March 2011

    Senior Environment Artist (contract) on Resistance 3. Worked mainly on Multiplayer map layout and asset creation. Insomniac was an amazing place to work!

  • Art Director

    Double Helix Games

    2008 - 2010

    Was the Senior Artist and Art Director of an unannounced movie project across 4 platforms..PS3, XBOX360, Wii, and PSP. We worked on this for 2.5 years until the movie and game were cancelled and the assets were reworked into another project.

  • Artist _Character, Concept, Environment, Lead Environment, Art Directo

    Shiny Entertainment

    October 1997 - April 2008
    Laguna Beach, California, United States

    Over the course of more than ten years at Shiny I concepted and created characters, built environments, supervised environment art and art directed on several diferent games covering many SKU's

  • Artist

    Killer Game

    August 2001 - November 2001

    environment artist on a jetski game for a few months at a small independent studio.

  • Art Director

    Screaming Pink inc.

    August 1994 - August 1997

    A start up with a couple partners. Toughed it out for 3 years then called it quits. I was responsible for new 3D rendered backgrounds and other touches for the playstation and Saturn versions of Earthworm Jim 2.

  • Lead artist

    New World Computing

    March 1990 - July 1994

    Was the lead artist on a couple projects and worked there for 4.5 years

  • Artist

    Cinemaware

    December 1989 - March 1990

    My first game art job was at Cinemaware. The company went out of business several months later. I did work on TV sports baseball, It came from the desert and Did dozens of storyboards for a game called "Dream Date" that was supposed to be a game for girls where they get to date "hot" guys. what a nightmare!

Education
  • Bachelors in Art and Design

    California State University-Dominguez Hills

    1986 - 1989
  • First two years of general education courses

    California State University, Northridge

    1984 - 1986