John DeRiggi

John DeRiggi

Character Artist / 11 yrs

Greater Pittsburgh Area

Request to Book

Lead Character Artist


Lead Character Artist

Annihilator VR

Lead Character Artist, Character Artist

The World of Lexica

Lead Character Artist


Lead Character Artist

The Sum of All Thrills

Lead Character Artist, Lead Character TD, Animation Lead

Toy Story Midway Mania

Over 10 years creating character art for Disney/Pixar, Microsoft, Legendary Pictures, Google, and other clients. I enjoy creating realistic and stylized characters in a passionate team environment that encourages artistic growth and quality of life. I have also taught at CGSociety, Carnegie Mellon University, and more.
Work History
  • February 2017 - Present

    Character Artist - Contract

    Oculus VR

  • March 2013 - January 2017

    Senior Character Artist

    Schell Games

    August 2016 - October 2016
    Lead Character Artist: Frostbound - Google Daydream VR Game

    December 2015 - February 2016
    Lead Character Artist: Annihilator VR - Oculus Gear VR Experience

    September 2015 - Present
    Lead Character Artist: Unannounced Virtual Reality experience

    May 2014 - August 2015
    Lead Character Artist: Lexica - Educational Action RPG: Android & iPad Tablet Game

    March 2013 - May 2014
    Character Artist: Lexica - Educational Action RPG: Android & iPad Tablet Game
  • October 2012 - October 2015

    CG Workshops Instructor

    Ballistic Media Publishing

    I developed and taught a 3 week CG Society Workshop called Rapid Character Development for Online Games. This course covers quickly sculpting, remeshing, and texturing a low resolution character aimed at online games with a wider camera angle and more characters on screen at once. Course video promo:
  • May 2006 - March 2013

    Character Artist

    Schell Games

    2011 - 2013
    Lead Character Artist: Lexica - Educational Android Tablet MMO

    Lead Character Artist, Environment Artist: Mechatars - Browser-Based Battle Game
    Environment Artist: Race For The Beach - Sea World Interactive Exhibit

    Lead Character Artist: Internal Project Pitch Demos
    Character Artist: The Mummy Online - Browser-Based Game
    Character Prop Artist: Battleball - Android Mobile Game
    Lead Environment Artist and TD: Toy Soldiers Parachute Drop - Disney World Attraction Instructional Video
    Prop Artist: SpyNet Toys Online - Jakks-Pacific

    Lead Character Artist and TD: Fishing Minigame - Disney's Pirates of the Caribbean Online
    Lead 3D Artist: Toontown Parties, Flying Game, and Cog-Dominiums - Disney's Toontown Online
    Lead Character Artist: Zoo Online - Canceled Microsoft MMO
    Lead Character Artist: The Sum of All Thrills - Interactive Disney World Attraction

    2008 - 2009
    Lead Character Artist: Wii Toys - Three Canceled Disney/Nintendo Wii Games
    Lead Character Artist: The White Witch's Army: The Chronicles of Narnia - Canceled Interactive Disney World Attraction

    2006 - 2008
    Lead Character TD and Animation Lead: Toy Story Mania - Interactive Disney World Attraction
  • November 2010 - September 2012

    Character and Environment Artist

    Carnegie Mellon University

    Helped streamline the character pipeline for Carnegie Mellon University’s Alice software, the well-known educational tool originally directed by Randy Pausch which is used around the world to teach computer science through storytelling. I also created character and environment art for the Alice gallery.
  • June 2010 - August 2010

    Character Rigging Instructor

    The Art Institutes

  • January 2001 - June 2006

    Design & Animation freelance artist


  • December 2002 - March 2006

    Multimedia Instructor

    ITT Technical Institute

  • Masters of Entertainment Technology in Character Modeling, Rigging, an

    Carnegie Mellon University

    Nov - Nov
  • Bachelor of Arts in Visual Communications in Fine Art and Computer Ani

    Westminster College (PA)

    Nov - Nov
  • Character Modeling and Animation

    Art Institute of Pittsburgh

    Nov - Nov