john chen

john chen

Snr Build & Lookdev - remote short term only

Senior 3D Artist / 12 yrs

Australia

Hire Me

Asset Builder / Previs Artist

Cyan Eyed (2021)

Visual Effects Director

The Absurd, Surreal, Metaphysical and Fractured Destiny of Cerebus the Aardvark (2021)

3D Modelling

A-X-L (2018)

Lead CG Artist

Laughing Under the Clouds (2018)

Visual Effects Artist

Nest (2018)

Visual Effects Artist

peter rabbit (2018)

Modeller

Winchester (2018)

CG Artist

Jungle (2017)

Light Lead / 3D Artist

Underworld: Blood Wars (2017)

Lighter

The Legend of Tarzan (2016)

Tracker / Matchmover

In the Heart of the Sea (2015)

Visual Effects Artist

The Vatican Tapes (2015)

snr 3D Artist

Powers (2015)

Lighter

Pan (2015)

Modeller

Gods of Egypt (2015)

Tracking

Guardians of the Galaxy (2014)

Matchmove and Tracking Artist

Captain America: The Winter Soldier (2014)

lighter

Tarzan (2014)

Snr 3D Artist

INFINITI Q inspiration TVC

Snr 3d Generalist

shortform tvc

Senior artist in CG asset development. Modelling, Sculpting, Fur, Hair, lookdev and shading.

Specializing in creature & horror lookdev

Currently seeking short term remote work ( 2 - 4 weeks )

Experienced in lead and supervisory roles.

Work History
  • Available Now // Senior VFX 3D Artist

    Freelance

    2018 - Present
  • Modeller

    Pixel Zoo

    January 2021 - January 2021

    model and texture artist

  • Visual Effects Artist

    Alt.vfx

    January 2020 - August 2020
    brisbane

    Senior CG artist, pretty much did everything except for rigging and comp

  • 3D Lead ( assets )

    Cutting Edge

    July 2017 - April 2018

    Currently leading a team of awesome artists on a secret DocuDrama.

  • Light Lead / 3D Artist

    Cutting Edge

    January 2016 - April 2018

    Feature Film and Television.

    Nest: Light Lead, Creature & Environment Concept Artist, Creature, Character & Environment artist.
    Underworld: Blood Wars (2016) - Lighter, Modeler, FX TD, Compositor
    Powers Season 2 - 3D artist ( Generalist & CG Sequence lead )

  • CG Generalist - Pan, Tarzan, Gods of Egypt

    Rising Sun Pictures

    November 2014 - June 2015
    Adelaide, Australia

    Modeller - Poly modelling of organic and hard surface environments and props from concept images and reference photos.
    Zbrush and mudbox surfacing, sculpting and texturing of organic and hard surface assets.
    Maya / Zbrush / Mudbox / Mari
    Lighting TD - Beauty shot lighting of environments, digidoubles, FX Simulations and vehicles. Trouble shooting scene/asset and render errors. Creating and optimising multi-pass, light masking render passes, working with compositors to deliver shot finals. Creative lighting for look development.
    Houdini / Mantra / Arnold / Maya
    Processing and developing pipeline tools for processing of raw onset HDRI's for use with Houdini and Mantra. Developed custom Nuke plugin for color balancing of HDRI.
    Nuke / ptGui

  • Tracking and Matchmove/Model and Texture Artist

    Luma Pictures

    July 2014 - October 2014
    Melbourne, Australia

    Groom and hair artist
    CG Character Modelling Artist
    Tracking and Matchmove Artist

  • Freelance VFX and 3D Artist

    VFXFORGE

    October 2011 - September 2014
    Worldwide

    As a VFX artist I can deliver camera matchmoves and mid level compositing and lighting for Film and TV.
    As a 3D artist I specialize in creating photo reel CG animals and stylised characters for animation. I am a capable generalist in most areas of 3D and have produced full 3D characters for animation features.

  • Matchmove and Tracking Artist

    Luma Pictures

    March 2014 - June 2014
    Melbourne

    Matchmove and Camera Tracking for Hollywood feature films.
    Current Projects: Guardians of the Galaxy, Heart of the Sea
    Past Projects: Captain America, The Winter Soldier

  • Tracking and Matchmove Artist

    Luma Pictures

    December 2013 - January 2014
    Melbourne

    Show : Captain America 2 - The Winter Soldier
    Responsibilities -
    - Preparing undistortion plates and lens distortion calculation,
    - Solving a variety of 3D Camera tracks with Syntheyes,
    - Solving difficult hand held and no parallax shots using tripod solves.
    - Object tracking with Syntheyes.
    - Proxy set modelling based on point cloud data from camera solve.
    - Delivering final camera and object solves to compositor and layout artists using pipeline tools.
    - Matchmove animation of Human characters for 3D FX interaction and wound replacement.
    - Matchmove rigid objects such as weapons, cars and debri.
    Delivered all shots on time and was the sole tracker for the last week of the project.
    Bonus: Modeled,textured and shaded paper pamphlet for additional FX in car crash scene.

  • Compositor

    Rapix Media

    December 2013 - December 2013

    Compositor for the new Dami Im music video "Alive", Task included, tracking, rotoscope, screen replacement and composite. Tools: Nuke

  • Pre Visualization Artist

    Nezui

    July 2013 - December 2013
    Brisbane, Australia

    Currently in pre-production, I am a previz artist assisting director in shot planning, camera layout, animation blocking and basic set layout.
    Cyan Eyed - https://www.cyan-eyed.com/
    - Camera layout using matchmoved and keyframed camera with 3D Equalizer and Maya / 3DS Max.
    - Blocking character poses and timing.
    - Preparing playblasts for dailies and asset management.
    - Debugging 3DS Max > Maya round trip workflow using CAT > HUMANIK
    - Working on review shots and finalling shots.

  • Lead Lighter & Shading Artist

    What Comics Entertainment

    February 2011 - December 2013
    Greater Los Angeles Area

    Responsible for the main bulk of lighting and look development of the Cerebus 3D animated feature. Working directly with the producer along with over 50 artists worldwide to achieve a CG realization of Dave Sim's epic cult comic "Cerebus the Aardvark".
    The film environment spans from external epic mountain landscapes, dark forest and lairs and intimate indoor scenes and dark epic indoor environments.
    Lighting required a lot of shader / texture balancing as well as faking global illumination as the show did not use GI or FG by placing manual lights.
    I was also responsible for the majority of lead character shading development, taking the generic maya shaders and optimising them for mental Ray shaders.
    As well as handling the lighting I have been contributed to modelling, rigging, hero dynamic shots, majority of hair systems used.

  • Trainee in rotoscopy and matchmoving

    Rising Sun Pictures

    2013 - 2013
    Adelaide, Australia

    Took part in a small selected team of trainees to learn and practice Rotoscoping and Matchmoving in a real production environment using real production plates from movies such as "Prometheus" "Harry Potter" "Burt Wonderstone" and "Hunger Games".
    Tasks involved
    Rotoscope of full body talents in motion
    Rotoscope of hands flipping a coin
    Rotoscope of Hair
    Plate cleanup, such as dust busting, tracker removal and rotopaint.
    Match move and track cameras and talents
    Using Lidar scan to solve a track
    Solving handheld tracks
    Solving camera with minimal onset data
    Solving camera with onset measurement
    Importing solved camera into Maya and establishing scale and layout.
    Basic compositing of CG creature into live action plate, using rotoscope mattes and render AOV's.

  • Freelance 3D Artist & Compositor

    VMP

    August 2011 - September 2011
    Brisbane

    Contracts to complete an animated 3D and motiongraphics piece for the Queensland Literary Awards 2011.
    Autodesk maya entertainment suite and After Effects were the primary tools used to create 17 short animated sequences.

  • Oncall SEO

    DEJAN SEO

    February 2009 - January 2011

    search engine optimization campaign strategist.

  • Chief Editor / SEM content writer / General Manager

    Li'l Engine

    September 2009 - January 2010
  • Senior Helpdesk Analyst

    University of Queensland

    January 2000 - January 2006

    Senior helpdesk analyst at UQ's Information Technology Services.

Education
  • Advanced diploma in screen and media in Visual effects

    TAFE

    2011 - 2012
  • Diploma in Screen and Media specialising in VFX

    TAFE

    2010 - 2011
  • Cert IV in Digital Media

    TAFE

    2010 - 2011
  • Cert IV Design in Graphic Design, Print Design, Creative Software

    Shillington College Brisbane

    2006 - 2007
  • Cert IV - Information Technology in System Administration

    Australian College of IT

    1996 - 1997