John Ployhar

John Ployhar

Senior Character Artist / 23 yrs

Burbank, CA

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Work History
  • Senior Character artist

    TikTok

    July 2022 - Present
    Los Angeles County, California, United States
  • Senior Character Artist

    The Aaron Sims Company

    April 2019 - February 2020
    Greater Los Angeles Area

    www.JohnPloyhar.com

    Characters,.. and monsters,.. for VR, and Cinematics.

  • Character Artist

    Deluxe Entertainment

    November 2017 - April 2019
    Burbank

    Character Artist / Digital doubles for Flash, Titans, Legends of Tomorrow

  • 3D Artist

    The Third Floor

    January 2017 - April 2019
    Burbank

    Characters, assets, props.

  • Character Asset artist

    Within (Virtual Reality)

    September 2016 - December 2016
    Greater Los Angeles Area

    Character / Asset artist

  • Lighting Artist

    Saatchi & Saatchi Los Angeles

    May 2016 - July 2016
    Greater Los Angeles Area

    Lighting for the Toyota new year models.

  • Senior Artist

    Inhance Digital

    March 2016 - May 2016
    Greater Los Angeles Area

    3d Artist

  • Senior Artist

    BioLucid

    March 2015 - March 2016
    Sarasota, Florida Area

    Senior Artist

  • Look Development Characters and Environments

    RGH Entertainment

    August 2011 - January 2015

    characters/ environments
    Canon 5D Mark iii Magic Lantern software

  • Modeling , lighting, texturing artist

    Superfad

    July 2011 - September 2011
    Los Angeles

    Modeling, lighting, texturing, vray

  • Creative Director/ Art Director

    Celcius Games

    February 2009 - July 2011

    Creative Director and Founder
    Worked exclusively with the programmers on all aspects of development creating an iPhone game using the Unity3d game engine.

  • Lighting and shading

    The Famous Group

    December 2010 - March 2011

    Lexus commercial.
    Lighting,shading and render passes and Vray for Maya integration.
    Otherwise known as "the cleaner". :)

  • Lead Character Artist

    Blind

    October 2010 - December 2010

    THQ Motocross Madness
    Character Lead, and lighting and shading passes.

  • Modeling and Animation

    Inhance Digital

    2010 - 2010

    vehicles planes and texturing

  • Lead character artist

    Technicolor Interactive Services

    September 2008 - January 2009

    Oversaw character team for the development of a montage reel for Activision.
    Modeling, texturing, uv layouts of characters and lighting passes.

    Also included reviewal of assets from outsourcing team.

  • Character artist

    Sony

    February 2008 - November 2008

    Character Setup Artist
    Modeling human character likenesses for next gen PS3 titles. Character setup and skin weighting in Maya, and Zbrush used for creating normal maps.

  • Character Artist/Generalist

    Treyarch

    March 2006 - August 2007

    Modeling, texturing, uv layout, rigging and skinning.

  • Lead Technical Lighter

    EALA

    March 2005 - March 2006

    Environment lighting.
    Worked with the graphics programmers on implementation of light bloom, fog triggers.

  • Lead Lighter

    Treyarch

    June 2003 - March 2004

    Dead Rush (canceled title)

    Set up light rig for environments and worked closely with scripter to facilitate workflow.

  • Environment artist

    Black Ops Entertainment

    March 2002 - June 2003

    Modeling texturing lighting of environments.

  • 3d Generalist

    Blackbox Digital

    March 2000 - July 2002

    Lead 3d artist for commercial work and film projects.

    Modeling texturing camera tracking, compositing, particle effects, lighting.

  • Environment artist

    Digital Domain

    May 2000 - August 2000

    environments

Education
  • CG Modeling

    Gnomon School of Visual Effects

    2003 - 2004
  • engineering in math, chemistry, physics, architectural engineering

    University of Nevada-Reno

    1989 - 1993
  • Gnomon School of Visual Effects

    ? - ?
  • Gnomon

    ? - ?