Characters,.. and monsters,.. for VR, and Cinematics.
Character Artist
Deluxe Entertainment
November 2017 - April 2019
Burbank
Character Artist / Digital doubles for Flash, Titans, Legends of Tomorrow
3D Artist
The Third Floor
January 2017 - April 2019
Burbank
Characters, assets, props.
Character Asset artist
Within (Virtual Reality)
September 2016 - December 2016
Greater Los Angeles Area
Character / Asset artist
Lighting Artist
Saatchi & Saatchi Los Angeles
May 2016 - July 2016
Greater Los Angeles Area
Lighting for the Toyota new year models.
Senior Artist
Inhance Digital
March 2016 - May 2016
Greater Los Angeles Area
3d Artist
Senior Artist
BioLucid
March 2015 - March 2016
Sarasota, Florida Area
Senior Artist
Look Development Characters and Environments
RGH Entertainment
August 2011 - January 2015
characters/ environments
Canon 5D Mark iii Magic Lantern software
Modeling , lighting, texturing artist
Superfad
July 2011 - September 2011
Los Angeles
Modeling, lighting, texturing, vray
Creative Director/ Art Director
Celcius Games
February 2009 - July 2011
Creative Director and Founder
Worked exclusively with the programmers on all aspects of development creating an iPhone game using the Unity3d game engine.
Lighting and shading
The Famous Group
December 2010 - March 2011
Lexus commercial.
Lighting,shading and render passes and Vray for Maya integration.
Otherwise known as "the cleaner". :)
Lead Character Artist
Blind
October 2010 - December 2010
THQ Motocross Madness
Character Lead, and lighting and shading passes.
Modeling and Animation
Inhance Digital
2010 - 2010
vehicles planes and texturing
Lead character artist
Technicolor Interactive Services
September 2008 - January 2009
Oversaw character team for the development of a montage reel for Activision.
Modeling, texturing, uv layouts of characters and lighting passes.
Also included reviewal of assets from outsourcing team.
Character artist
Sony
February 2008 - November 2008
Character Setup Artist
Modeling human character likenesses for next gen PS3 titles. Character setup and skin weighting in Maya, and Zbrush used for creating normal maps.
Character Artist/Generalist
Treyarch
March 2006 - August 2007
Modeling, texturing, uv layout, rigging and skinning.
Lead Technical Lighter
EALA
March 2005 - March 2006
Environment lighting.
Worked with the graphics programmers on implementation of light bloom, fog triggers.
Lead Lighter
Treyarch
June 2003 - March 2004
Dead Rush (canceled title)
Set up light rig for environments and worked closely with scripter to facilitate workflow.
Environment artist
Black Ops Entertainment
March 2002 - June 2003
Modeling texturing lighting of environments.
3d Generalist
Blackbox Digital
March 2000 - July 2002
Lead 3d artist for commercial work and film projects.
Modeling texturing camera tracking, compositing, particle effects, lighting.