I am an Environment and Hard Surface artist with over four years experience in the entertainment industry, particularly in live action television. With my strong technical background and my love for video games, I want to transition over to the video game industry.
Work History
Assets Technical Lead
Encore VFX
January 2023 - August 2023
Remote
As a lead of the assets team, I oversaw any technical issues our team
experienced, primarily with setting up large scale environments.
Created tools and templates for scene assembly, instancing, and shading.
Worked daily with the Texture / Look Dev Supervisor to ensure all assets
meet our high quality standards.
Worked with other artists to create environments that feel alive.
Environment / Hard Surface Artist
Encore VFX
August 2019 - December 2022
Burbank, CA
Created environments using both concept art and client feedback.
Produced models and look dev for various environments, props, weapons,
vehicles, and set extensions.
Worked with Hard Surface Supervisor to achieve high quality assets.
Strong PBR experience, primarily in Houdini RenderMan and Maya V-Ray.