John Fielding

John Fielding

Animator/Previs artist

Senior Animator / Senior Previs Artist / 14 yrs

Los Angeles, CA

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My roto and matchmove experience means I am more than willing to take on the mundane, yet necessary tasks that some projects have. My previs skills mean I am a bit of a generalist wizard, able to fix problems and make quick rigs and tools, work fast, know camera and composition and am always thinking how things fit into the bigger picture and can iterate fast and come up with story solutions when needed. Postvis extends my craftiness when it comes to more VFX heavy projects, knowing how to work with, and when necessary manipulate, live action plates. In commercials and game cinematics I honed and polished my animation chops.

All of that is to say that I can push through piles of client and director notes and iterations with a smile and quickly get quality, polished final animation.

I've worked at a variety of studios with different pipelines on a number of different softwares and am confident that I can jump in and be running along with the best wherever I end up.
Work History
  • Animator

    Epic Games

    November 2022 - Present
  • Senior 3D Animator

    Buck LA

    September 2021 - November 2022
  • Animation Supervisor

    The Mill

    July 2019 - September 2021
    Los Angeles, CA
  • Senior Animator

    The Mill

    March 2019 - June 2019
    Culver City, California, United States
  • 3D Animator

    Psyop

    February 2019 - March 2019
    Los Angeles, California, US
  • Lead Animator

    Frame Machine

    August 2018 - February 2019
    Santa Monica, CA
  • Animator

    Blur Studio

    January 2017 - August 2018
  • Imaginary Forces

    February 2017 - March 2017
  • Animator

    Imaginary Forces

    February 2017 - March 2017
  • Animators

    Bosskey Productions

    January 2017 - February 2017
  • Animator

    Frame Machine

    August 2016 - January 2017
  • 3D Animator

    Blur Studio

    November 2015 - August 2016
    Greater Los Angeles Area
  • Animator

    Psyop

    September 2015 - October 2015
  • Animator

    Monkeyhead LLC

    May 2015 - June 2015
  • Animator/Previs Artist

    Psyop

    July 2014 - March 2015
    Venice, CA

    Character animation on various Clash of Clans and Cricket spots mostly. I also did previz on the aforementioned projects along with some spots that were eventually done in stop motion for Honda and Target.

  • Previs Artist

    The Third Floor

    November 2010 - July 2014
    Greater Los Angeles Area

    Starting out as a Trial Artist, then Temp Artist, I have worked my way up to a full-fledged staff Previs Artist. My work involves cinematography, acting, action, cutting, lighting, and choreography of shots and sequences for feature films roughed out in 3d before the final sequence is shot.

  • Rotoscope and Matchmove Artist

    Sassoon Film Design

    September 2010 - November 2010

    Using After Effects for 2d rotoscoping and Maya and tracking software for 3d rotoscoping, I created high quality rotoscoped animations to separate objects and characters to be used in the process of converting films to stereo.

  • Animation Intern

    Sony Pictures Imageworks

    June 2010 - August 2010
    Academy of Television Arts & Sciences

    In an internship through the Academy of Television Arts & Sciences I was fortunate to get to work at Sony Imageworks where I got to do the following:
    -Work with Animation Lead to create and design a 30 second idle cycle for a background character
    -Work with Animation Director to create a six-second performance test used to help develop a character for preproduction
    -Work on exercises to strengthen skills while being mentored by seasoned animators at Sony Imageworks

  • Motion Graphics Designer

    RIT SportsZone

    September 2007 - May 2010

    Create Lower Thirds and bug for Season 8
    Do post effects to the Intro for Sports Zone Live

  • Animator

    Wintek

    May 2009 - June 2009

    Working from storyboards, I animated five sequences for Rochester's River of Light show that is played three times a week throughout the summer.

  • Animator & Rigger

    John Peterson

    May 2008 - January 2009

    I created custom rigs for anthropomorphic cars and did all of the animation for a 30 second spot for the New York State Department of Transit.

  • Graphic Designer

    RIT SportsZone

    October 2006 - November 2008

    I've done motion and print graphics to publicize the show.

  • Pixar Undergraduate Program

    Pixar

    May 2008 - August 2008

    I was in the first class of the Pixar Undergraduate Program.

  • Graphic Designer

    RIT SportsZone

    2006 - 2008

    Design posters to promote the show

Education
  • AnimSquad

    2013 - 2013
  • Gobelins

    2011 - 2011
  • Rochester Institute of Technology

    2006 - 2010