My roto and matchmove experience means I am more than willing to take on the mundane, yet necessary tasks that some projects have. My previs skills mean I am a bit of a generalist wizard, able to fix problems and make quick rigs and tools, work fast, know camera and composition and am always thinking how things fit into the bigger picture and can iterate fast and come up with story solutions when needed. Postvis extends my craftiness when it comes to more VFX heavy projects, knowing how to work with, and when necessary manipulate, live action plates. In commercials and game cinematics I honed and polished my animation chops.
All of that is to say that I can push through piles of client and director notes and iterations with a smile and quickly get quality, polished final animation.
I've worked at a variety of studios with different pipelines on a number of different softwares and am confident that I can jump in and be running along with the best wherever I end up.
Work History
Animator
Epic Games
November 2022 - Present
Senior 3D Animator
Buck LA
September 2021 - November 2022
Animation Supervisor
The Mill
July 2019 - September 2021
Los Angeles, CA
Senior Animator
The Mill
March 2019 - June 2019
Culver City, California, United States
3D Animator
Psyop
February 2019 - March 2019
Los Angeles, California, US
Lead Animator
Frame Machine
August 2018 - February 2019
Santa Monica, CA
Animator
Blur Studio
January 2017 - August 2018
Imaginary Forces
February 2017 - March 2017
Animator
Imaginary Forces
February 2017 - March 2017
Animators
Bosskey Productions
January 2017 - February 2017
Animator
Frame Machine
August 2016 - January 2017
3D Animator
Blur Studio
November 2015 - August 2016
Greater Los Angeles Area
Animator
Psyop
September 2015 - October 2015
Animator
Monkeyhead LLC
May 2015 - June 2015
Animator/Previs Artist
Psyop
July 2014 - March 2015
Venice, CA
Character animation on various Clash of Clans and Cricket spots mostly. I also did previz on the aforementioned projects along with some spots that were eventually done in stop motion for Honda and Target.
Previs Artist
The Third Floor
November 2010 - July 2014
Greater Los Angeles Area
Starting out as a Trial Artist, then Temp Artist, I have worked my way up to a full-fledged staff Previs Artist. My work involves cinematography, acting, action, cutting, lighting, and choreography of shots and sequences for feature films roughed out in 3d before the final sequence is shot.
Rotoscope and Matchmove Artist
Sassoon Film Design
September 2010 - November 2010
Using After Effects for 2d rotoscoping and Maya and tracking software for 3d rotoscoping, I created high quality rotoscoped animations to separate objects and characters to be used in the process of converting films to stereo.
Animation Intern
Sony Pictures Imageworks
June 2010 - August 2010
Academy of Television Arts & Sciences
In an internship through the Academy of Television Arts & Sciences I was fortunate to get to work at Sony Imageworks where I got to do the following:
-Work with Animation Lead to create and design a 30 second idle cycle for a background character
-Work with Animation Director to create a six-second performance test used to help develop a character for preproduction
-Work on exercises to strengthen skills while being mentored by seasoned animators at Sony Imageworks
Motion Graphics Designer
RIT SportsZone
September 2007 - May 2010
Create Lower Thirds and bug for Season 8
Do post effects to the Intro for Sports Zone Live
Animator
Wintek
May 2009 - June 2009
Working from storyboards, I animated five sequences for Rochester's River of Light show that is played three times a week throughout the summer.
Animator & Rigger
John Peterson
May 2008 - January 2009
I created custom rigs for anthropomorphic cars and did all of the animation for a 30 second spot for the New York State Department of Transit.
Graphic Designer
RIT SportsZone
October 2006 - November 2008
I've done motion and print graphics to publicize the show.
Pixar Undergraduate Program
Pixar
May 2008 - August 2008
I was in the first class of the Pixar Undergraduate Program.