Johan Erenius

Johan Erenius

Lighting/Look Dev/3D Generalist

Senior Lighting/Lookdev Artist / Senior 3D Generalist / 14 yrs

Skåne, Sweden

Hire Me

Lighting Artist

The Book of Boba Fett (2021)

The Mandalorian (2019)

Lighting Artist

For All Mankind (2019)

3D Artist

Wild Witch (2018)

Visual Effects Artist

Star Trek: Discovery (2017)

3D Artist with focus on Lighting, Shading & Rendering.
Work History
  • Owner

    Mangobeard Design Co

    May 1916 - Present

    With Mangobead Design Co I provide services like:
    - Merchandise design; T-shirts, Stickers, Pins, Patches, Caps
    - Record covers and Gig posters
    - Artwork & Illustration
    - 3D graphics and animation
    - Branding
    - Production of; Patches, Pins, Buttons, Trucker Caps, Flyers, Prints

    https://mangobeard.se/

  • Senior Lighter

    Ghost VFX

    April 2021 - January 2024
    København, DK
  • Senior Lighting TD

    Shomen Productions

    March 2021 - April 2021
  • 3D Artist

    Frank Valiant

    November 2020 - December 2020
    Malmo Metropolitan Area
  • Senior 3D Artist

    ÅF

    September 2019 - December 2019
    Malmo, Sweden

    Lighting and rendering of photorealistic product still images.

  • Lighting Artist

    Hide The Zebra ApS / Film & VFX

    August 2019 - September 2019
    Copenhagen Area, Denmark
  • Lighting Artist

    Hide The Zebra ApS / Film & VFX

    July 2019 - July 2019
    Copenhagen Area, Denmark

    Lighting and rendering.

  • 3D Artist

    Ghost VFX

    May 2019 - May 2019
    Copenhagen

    Lookdev on Mandalorian S01

  • Lighting Artist

    Ghost VFX

    January 2019 - March 2019
    Copenhagen Area, Capital Region, Denmark

    Star Trek: Discovery S2

  • Senior Lighter

    Wil Film

    June 2018 - August 2018
    Copenhagen Area, Denmark

    My role on this position were to look develop the style of a 30 second branding commercial as well as handled the setup and assembly of the scenes for rendering.

    Some of the tasks included:
    - Oversee both shading and lighting throughout the spot for a continuous look.
    - Communicate in the team the best solutions for lighting and shading feedback.
    - Manage the renders and the renderfarm for the project.
    - Scheduling and estimating time for tasks and renders.

  • Senior 3D Generalist

    The Gentlemen Broncos

    September 2017 - May 2018
    Copenhagen Area, Denmark
  • Senior Lighter

    Wil Film

    December 2016 - August 2017
    Copenhagen Area, Denmark
  • Senior Lighter

    Wil Film

    December 2016 - August 2017
  • Senior 3D Generalist

    Gimmick Visual Effects

    July 2015 - November 2016
    Copenhagen Area, Denmark
  • 3D Generalist

    Redloop

    February 2014 - May 2015
    Malmö

    At Redloop my tasks included but were not limited to; Shading, Lighting, Texturing, Rendering and camera animation in Maya with Vray. Occasionally FX setups with particles, fluids in Maya or Realflow.
    The last big project I was involved in I held the lead artist position.

    Worked with clients such as Ikea, Tetra Pak, Sony Mobile & TePe.

  • 3D Generalist

    Redloop

    February 2014 - May 2015
    Malmö, Sweden
  • 3D Generalist

    Wil Film

    January 2013 - December 2013
    Copenhagen Area, Denmark

    Commercials for Lego consisting of varying tasks including but not limited to; FX, Shading, Texturing, Lighting & Rendering.
    Asset management and preparation.

  • 3D TD

    Mainframe

    September 2012 - September 2012
    London, United Kingdom

    TVC for Dyson.
    R&D in FumeFX & Krakatoa.
    Look development, Shading & Rendering in Maya.

  • Lecturer

    Campus i12

    August 2012 - August 2012
    Eksjö

    I held a workshop in Maya for the the first year students at Campus i12. The workshops purpose was to give an insight in how Maya works and what it is.
    The workshop was held as a one and a half hour lesson for groups of 20 people at the time during one day.

  • Fluids Lecturer

    Campus i12

    May 2012 - May 2012
    Eksjö

    I held a workshop, teaching the students about fluids and talking about production workflow and optimization with maya fluids.

  • Freelance FX Artist

    The Chimney Pot

    December 2011 - December 2011
    Stockholm, Sweden

    I was asked to make a rigid body simulation of a asphalt meteor crash really quickly over only a few days.
    From FX setup to final render and camera animation.

    Tools was Maya with the Pulldown It-plug for the rigid body simulation.

  • Junior Special Effects Artist

    Eurocom

    January 2011 - September 2011

    In-game effects and animation for Disney Universe (xbox, ps3, pc, wii)

  • 3D Artist

    King Edward Filmproduktion

    October 2010 - November 2010

    The project was a product film for the company Trelleborg to show of their products and it's use.

    My task on the project was to develop the illustrated style for the many illustrations as well as create some 3D to integrate with live-action material.

  • 3D Artist

    Copenhagen Bombay

    June 2010 - August 2010

    Scene Assembler, Render Wrangler

    Working on animated feature film The Great Bear.

  • FX Intern

    Ghost VFX

    January 2010 - June 2010

    Worked as FX Artist on five shots for the feature film The Sorcerer's Apprentice.

    Mainly responsible for the FX development of three shots in sequence, where a magic spell was the key element of the shots.
    This included complex setups of particle and fluid systems in Maya for dust and distortion effects.

  • Intern, Graphics Artist

    GamePort AB

    January 2008 - May 2008
Education
  • IAA - Industrial Art and Animation

    2008 - 2010
  • School of Future Entertainment

    2006 - 2008
  • Mönsteråsgymnasiet

    2003 - 2006