Creation and development of fully realized photorealistic renders for various industries.
3D/Unreal Artist
Zoic Studios
December 2020 - January 2021
Responsible for:
* Creation of 3D assets for AR app in Unity (3D modeling, texturing, lighting and look development of both characters and environments)
* Integration of assets into Unity engine
Senior 3D/Unity Artist
Lab5 systems
September 2020 - December 2020
Asset creation in Unity for VR training simulator
Senior Concept Artist/Modeler
Intelligent Design Agency
December 2019 - September 2020
Los Angeles, California, United States
Responsible for:
* Designing architecture, environments
* Overal image composition
* Lighting/look development of scene
* Final renders
* Concept painting
*Blender*Maya*Zbrush*PS*MOI3D*Octane*
Virtual Reality Development Specialist
Springbok Entertainment
April 2020 - May 2020
Los Angeles, California, United States
Responsible for translation CAD data of full environments to Real Time Ready assets for use in Unity.
unreal look dev artist
Digital Domain
June 2019 - December 2019
Playa del Rey
1. Development of workflows for efficient matching of film assets in unreal 4 from maya/vray pipeline. (Matched UE4 lookdev scene to ACES renders from film dept for 1:1 look between UE4 and Vray)
2. Created master materials for each asset type to be used across the project.
3. Environment Asset creation (modeling and look dev)
Senior 3D Artist
MPC
August 2017 - November 2017
Culver City
Modeling / Texturing / Lookdev
Creatures + Characters + hard surface
Senior 3D Artist
Framestore
February 2017 - July 2017
United States
Modeling / Texturing / Lookdev / Lighting
Lead Texture Artist
CBS Television Studios
August 2016 - February 2017
Greater Los Angeles Area
Lead Texture Artist working on Star Trek Discovery
* Concept design for female robot character
* Modeling female robot as well as face sculpting on the male and female robot.
Character Artist/Unreal 4 Specialist - Freelance
MPC
July 2015 - November 2015
Worked on 2 projects:
* Unreleased VR project: Supervised asset creation as well as created and implemented assets in UE4.
* Call of Duty: Black Ops 3 commercial. Modeled the main robot. https://www.artstation.com/artwork/41YY8