I'm currently happily employed with Bethesda Game Studio, where I am focused on creating engaging gameplay scenarios for players to enjoy.
Work History
Senior Designer
Bethesda Softworks
June 2005 - Present
Working as a designer on the Elder Scrolls and Fallout franchises.
Studio Director
Capybara Games
November 2019 - November 2019
Toronto, Canada
Designer
Ubisoft Toronto
June 2016 - November 2019
Toronto, Canada
Bethesda Game Studios
June 2005 - June 2016
Level Designer
Terminal Reality
April 2003 - June 2004
+ BloodRayne 2
+ Aeon Flux
+ Demonik
Involved in all aspects of game and level design including; high concept, documentation, layout, scripting, testing, and dialogue.
Designer / Art Lead
Dezign Corp / I-Net holdings LLC
January 2003 - December 2003
+ PlanetQuest (working title)
Created Design Documentation and managed art budget and team for a start-up MMORPG project which was ultimately abandoned by the funding company.
3d Artist
UCF GAMES Lab
September 2001 - April 2003
+ VR Forest
Worked on a team to create a location-based educational game with an emphasis on conservation of the Long Leaf Pine Ecosystem for the Orlando Science center with an endorsement from Auburn University.