Joel Burgess

Joel Burgess

Senior Designer at Bethesda Softworks

Supervisor Designer / 21 yrs

Washington D.C. Metro Area

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Lead Level Designer

Fallout 4 (2015)

Senior Designer

The Elder Scrolls V: Skyrim (2011)

Lead Level Design

Fallout 3 (2008)

Level Designer

The Elder Scrolls IV: Shivering Isles (2007)

Level designer

The Elder Scrolls IV: Oblivion (2006)

I'm currently happily employed with Bethesda Game Studio, where I am focused on creating engaging gameplay scenarios for players to enjoy.
Work History
  • Senior Designer

    Bethesda Softworks

    June 2005 - Present

    Working as a designer on the Elder Scrolls and Fallout franchises.

  • Studio Director

    Capybara Games

    November 2019 - November 2019
    Toronto, Canada
  • Designer

    Ubisoft Toronto

    June 2016 - November 2019
    Toronto, Canada
  • Bethesda Game Studios

    June 2005 - June 2016
  • Level Designer

    Terminal Reality

    April 2003 - June 2004

    + BloodRayne 2
    + Aeon Flux
    + Demonik
    Involved in all aspects of game and level design including; high concept, documentation, layout, scripting, testing, and dialogue.

  • Designer / Art Lead

    Dezign Corp / I-Net holdings LLC

    January 2003 - December 2003

    + PlanetQuest (working title)
    Created Design Documentation and managed art budget and team for a start-up MMORPG project which was ultimately abandoned by the funding company.

  • 3d Artist

    UCF GAMES Lab

    September 2001 - April 2003

    + VR Forest
    Worked on a team to create a location-based educational game with an emphasis on conservation of the Long Leaf Pine Ecosystem for the Orlando Science center with an endorsement from Auburn University.

Education
  • BA in Digital Media: Interactive Media

    University of Central Florida

    2001 - 2003