I developed all aspects of an asset’s surface look and worked closely with lighting TD’s to create photoreal assets and characters. This includes production of texture maps in Mari and building node based shaders in Renderman for Katana, as well as grooming fur with Yeti and a proprietary node based program.
Lead duties included providing bids on projects, developing templates and workflows, working with production to assign tasks, and guiding new painters with aesthetic and technical issues.
Credits include League of Gods, Orville, Gods of Egypt, Teenage Mutant Ninja Turtles, A Million Ways to Die in the West, A Series of Unfortunate Events, and multiple commercials, Chinese films, and rides.
Look dev/ texture painter
Tippett Studio
August 2003 - November 2009
Berkeley Ca
Beginning as a Lighting TD for my first three years, I transitioned into paint and look dev.