3D character artist with over 10 years of professional experience in the industry, including a wide range of clients for cinematics and videogames. Focus on character creation, creatures, and look dev, and passionate about creating visual narratives.
Collaborating with clients on creating Digi Doubles and Assets for Films, Premium TV, and Games.
● Facial modeling and creating Blend shapes based on the FACs system. Collaborate with the rigging and animation team to improve their character and creature assets.
● Services: Concept sculpting, Modeling (low and high), Texturing, and Look-dev.
Senior Character/Creature Artist
Monsters Aliens Robots Zombies VFX
March 2022 - December 2023
Remote
. Creating high-quality assets including Digi Doubles and Creatures for feature films and premium tv.
Shows
2022 Ms. Marvel - Disney
Senior/Lead Character Artist (Full-time)
Monsters Aliens Robots Zombies VFX
March 2022 - December 2023
. Creating high-quality assets, including Digi Doubles and Creatures for feature film and TV.
. Facial modeler and blendshape. Responsible for creating a script to batch-process multiple actions FACs, increasing productivity by 0.
. Responsible for creating modeling, texturing, and look dev of a set of characters and creatures for our internal library, which was used to increase the quality of our projects.
. Improving the topology, UVs, and detailing of our female base asset.
. Lead a team providing feedback and support.
. Teach the pipeline to new integrations.
. Provide support during the onboarding process.
Game Art Instructor
A+ vanguardia en educación
April 2021 - January 2023
Montevideo, Uruguay
Teaching the technical and artistic side of creating high-quality assets ready for today's standards for games.
- Showing the complete pipeline used in production for creating props as well as characters, showcasing the complete workflow from creating the Model, UVs, PBR texturing, and shading in Unity, rigging, and animation techniques for games. utilizing today's standard software such as Zbrush, Maya, Mudbox, and Substance Painter.
- Analyze different games from the artistic point, composition, game design, gameplay, cinematics.
- Every Student culminates with two games during the course of one year.
Freelancer 3D Character Artist for cinematics and games
Freelance Character Artist
November 2017 - August 2021
Montevideo, Uruguay
Self-employed.
- Character for games and cinematic.
- From the concept to the final piece.
- High poly modeling, low-poly, baking, PBR textures and shading, final render.
Freelance Senior 3D Character Artist
Devoted Studios
July 2021 - August 2021
Los Angeles, California.
3D Character Artist
BonusXP
August 2020 - June 2021
Allen, Texas, United States
- Creating high-quality characters for a AAA title.
- Help with the design and ideas in collaboration with the Art dep.
- Character modeling and sculpting, lowpoly, baking, and texturing.
- Create the final presentation using a real-time engine for the final delivery.
Character Artist
NIKO
December 2018 - December 2019
Montevideo, Uruguay
3D artist focused on character creation.
Role: Character modeling, texturing and lookdev.
Commercials, animation and cinematic.
Freelance Character Artist for games
Plus Infinity Studios
November 2017 - January 2019
Denver y alrededores, Estados Unidos
-- Principal 3D Character Artist for games
Character modeling, high and lowpoly, baking, retopology and texturing.
3D Artist
NIKO
November 2016 - December 2018
Montevideo, Uruguay
Principal Character Artist - Espn (Disney)
ESPN
July 2018 - October 2018
New York
- Principal character artist for ESPN, having in charge the creation of the 25 figurines for the NBA website.
- Responsible to create 13 of the 25 figurines, supervising the rest for the final output.
- As well as create the look dev scene, clothing base, character base which we used for all the players.
- Project manager, create a good workflow between client and artists.