Juan Vilato

Juan Vilato

Senior Character Animator / Junior Character Designer / 12 yrs

Paris, France

Hire Me
Character and creature animator. Able for both cartoon and more natural animation styles. Eager to be involved in original, daring, visually awesome projects. I like to build up believable and compelling characters through concept and animation as well as storytelling.

I've got a deep understanding of different pipelines as well as the importance of deadlines. I like to think myself as a team player. I'm a fast learner and proactive artist. I really appreciate comfortable environments and professional teams of people sharing the same passion for high quality entertainment.
Work History
  • Creature Animator/Character TD

    Megalis VFX

    May 2023 - July 2023
    Tokyo, Japan
  • VFX Production Coordinator

    Megalis VFX

    July 2022 - April 2023
    Tokyo, Japan
  • CG Animator/Layout Artist

    Square Enix

    May 2018 - September 2022
    JP
  • cg animator

    Anima

    June 2017 - March 2018
  • cg animator

    X10studio

    March 2017 - April 2017
    Tokyo, Japan

    I worked on Usagi Yojimbo’s VR game.

  • Project Developer

    FASSMAN VFX

    December 2011 - December 2012

    Project developer for Fassman Films division. My tasks inlcude finding and aquiring good scripts, raising funds, assembling teams, supervising shooting and placing final product.

  • Freelance Animator

    La Movie

    June 2009 - September 2009

    Remote Character Animator at their current short film: "Get Stuffed".

  • Animation Instructor

    Digital Dreams films, S.L.

    December 2008 - July 2009

    Animation instructor at an authorized Autodesk Training Center. Responsible for developing a double task:
    -Leading 3 days introductions to character animation for base line Maya students.
    -Co-instructing the Character Animation Workshop.

  • Animator

    Grin

    April 2008 - November 2008

    Working as both key frame and motion capture animator in the development of the next gen "Wanted: Weapons Of Fate" game.
    Responsible of development of the "Shopfloor" interactive sequence, from blueprint I built up every stage: animatic, rough and final.

  • Animator

    MPC

    November 2007 - March 2008

    Keyframe animator at "The Chronicles of Narnia: Prince Caspian".

  • Intern

    Lion Toons

    February 2004 - October 2004

    -Producing high quality images for Mecalux's advertising
    -Compositing final shots for D'Ocon's animated television series Lacets
    -Cleaning up final shot's animation for D'Ocon's animated television series Lacets.

Education
  • Animator

    Tokyo Animation College

    April 2015 - March 2017
  • Grau en Cinema i Mitjans Audiovisuals in Cinematography

    ESCAC

    2009 - 2013
  • Intermediate/Advanced: Knife and Sword&Shield; in Acting

    The British Academy of Stage & Screen Combat

    2011 - 2011
  • Curso Zero in Filming

    ESCAC

    2008 - 2009
  • Character Design With Stephen Silver in Character Design

    Schoolism

    2008 - 2008
  • Diploma in Advanced Character Animation Studies in Character Animation

    Animation Mentor

    2006 - 2007
  • Previsualisation & Cinematography in Cinematography

    Workshop by Brian Pohl

    2006 - 2007
  • Técnico Realizador de Imagen de Síntesis Iⅈ in Maya Operator

    IDEP

    2002 - 2004
  • Actor/Combatant Certificate in Acting

    The British Academy of Stage & Screen Combat

    2003 - 2003
  • Psychomechanics for Animation & Games in Animation

    Workshop by Jeffrey Hinze

    2003 - 2003
  • Maya on "Lord Of The Rings" Iⅈ in Animation

    Workshop by Adam Valdez

    2002 - 2002