Juan Vilato

Juan Vilato

Senior Character Animator / Junior Character Designer / 11 yrs

Within 23 wards, Tokyo, Japan

Hire Me

Production Coordinator

Zom 100: Bucket List of the Dead (2023)

Visual Effects

Alice in Borderland (2020)

Cinematic Animator

One Piece: World Seeker (2019)

Animator: Cinematics

Sword Art Online: Fatal Bullet (2018)

3d character animator&rigger;

Eva (2015)

3d character animator

Wanted: Weapons of Fate (2009)

3d character animator

Chronicles of Narnia: Prince Caspian (2008)

Character Animator

Monster Strike

3d character animator

Usagi Yojimo VR

Character and creature animator. Able for both cartoon and more natural animation styles. Eager to be involved in original, daring, visually awesome projects. I like to build up believable and compelling characters through concept and animation as well as storytelling.

I've got a deep understanding of different pipelines as well as the importance of deadlines. I like to think myself as a team player. I'm a fast learner and proactive artist. I really appreciate comfortable environments and professional teams of people sharing the same passion for high quality entertainment.
Work History
  • CG Animator/Layout Artist

    Square Enix

    May 2018 - September 2022
    JP
  • cg animator

    Anima

    June 2017 - March 2018
  • cg animator

    X10studio

    March 2017 - April 2017
    Tokyo, Japan

    I worked on Usagi Yojimbo’s VR game.

  • Project Developer

    FASSMAN VFX

    December 2011 - December 2012

    Project developer for Fassman Films division. My tasks inlcude finding and aquiring good scripts, raising funds, assembling teams, supervising shooting and placing final product.

  • Freelance Animator

    La Movie

    June 2009 - September 2009

    Remote Character Animator at their current short film: "Get Stuffed".

  • Animation Instructor

    Digital Dreams films, S.L.

    December 2008 - July 2009

    Animation instructor at an authorized Autodesk Training Center. Responsible for developing a double task:
    -Leading 3 days introductions to character animation for base line Maya students.
    -Co-instructing the Character Animation Workshop.

  • Animator

    Grin

    April 2008 - November 2008

    Working as both key frame and motion capture animator in the development of the next gen "Wanted: Weapons Of Fate" game.
    Responsible of development of the "Shopfloor" interactive sequence, from blueprint I built up every stage: animatic, rough and final.

  • Animator

    MPC

    November 2007 - March 2008

    Keyframe animator at "The Chronicles of Narnia: Prince Caspian".

  • Intern

    Lion Toons

    February 2004 - October 2004

    -Producing high quality images for Mecalux's advertising
    -Compositing final shots for D'Ocon's animated television series Lacets
    -Cleaning up final shot's animation for D'Ocon's animated television series Lacets.

Education
  • Animator

    Tokyo Animation College

    April 2015 - March 2017
  • Grau en Cinema i Mitjans Audiovisuals in Cinematography

    ESCAC

    2009 - 2013
  • Intermediate/Advanced: Knife and Sword&Shield; in Acting

    The British Academy of Stage & Screen Combat

    2011 - 2011
  • Curso Zero in Filming

    ESCAC

    2008 - 2009
  • Character Design With Stephen Silver in Character Design

    Schoolism

    2008 - 2008
  • Diploma in Advanced Character Animation Studies in Character Animation

    Animation Mentor

    2006 - 2007
  • Previsualisation & Cinematography in Cinematography

    Workshop by Brian Pohl

    2006 - 2007
  • Técnico Realizador de Imagen de Síntesis Iⅈ in Maya Operator

    IDEP

    2002 - 2004
  • Actor/Combatant Certificate in Acting

    The British Academy of Stage & Screen Combat

    2003 - 2003
  • Psychomechanics for Animation & Games in Animation

    Workshop by Jeffrey Hinze

    2003 - 2003
  • Maya on "Lord Of The Rings" Iⅈ in Animation

    Workshop by Adam Valdez

    2002 - 2002