Character and creature animator. Able for both cartoon and more natural animation styles. Eager to be involved in original, daring, visually awesome projects. I like to build up believable and compelling characters through concept and animation as well as storytelling.
I've got a deep understanding of different pipelines as well as the importance of deadlines. I like to think myself as a team player. I'm a fast learner and proactive artist. I really appreciate comfortable environments and professional teams of people sharing the same passion for high quality entertainment.
Work History
Creature Animator/Character TD
Megalis VFX
May 2023 - July 2023
Tokyo, Japan
VFX Production Coordinator
Megalis VFX
July 2022 - April 2023
Tokyo, Japan
CG Animator/Layout Artist
Square Enix
May 2018 - September 2022
JP
cg animator
Anima
June 2017 - March 2018
cg animator
X10studio
March 2017 - April 2017
Tokyo, Japan
I worked on Usagi Yojimbo’s VR game.
Project Developer
FASSMAN VFX
December 2011 - December 2012
Project developer for Fassman Films division. My tasks inlcude finding and aquiring good scripts, raising funds, assembling teams, supervising shooting and placing final product.
Freelance Animator
La Movie
June 2009 - September 2009
Remote Character Animator at their current short film: "Get Stuffed".
Animation Instructor
Digital Dreams films, S.L.
December 2008 - July 2009
Animation instructor at an authorized Autodesk Training Center. Responsible for developing a double task:
-Leading 3 days introductions to character animation for base line Maya students.
-Co-instructing the Character Animation Workshop.
Animator
Grin
April 2008 - November 2008
Working as both key frame and motion capture animator in the development of the next gen "Wanted: Weapons Of Fate" game.
Responsible of development of the "Shopfloor" interactive sequence, from blueprint I built up every stage: animatic, rough and final.
Animator
MPC
November 2007 - March 2008
Keyframe animator at "The Chronicles of Narnia: Prince Caspian".
Intern
Lion Toons
February 2004 - October 2004
-Producing high quality images for Mecalux's advertising
-Compositing final shots for D'Ocon's animated television series Lacets
-Cleaning up final shot's animation for D'Ocon's animated television series Lacets.