I spent a few weeks working on London Has Fallen for Peerless, doing lookdev and setup on a pyroFX shot.
Houdini TD / Senior Houdini TD
Realise Studio
July 2013 - August 2015
London, United Kingdom
I worked at Realise Studio for two years on a range of film, tv and advertising projects. Working with a small team I had the opportunity to work on a wide range of effects often taking shots from previs to final renders. The projects I worked on included:
The Salvation (Film). I completed several fire based effects shots on The Salvation. This involved asset development, shading, lighting and rendering, taking them from lookdev to final renders.
Kingsman: The Secret Service (Film). Previs, lookdev, pyro and smoke simulation for comets and trails as well asset development for pipelining the effect.
Da Vinci's Demons (TV). Explosions, ocean fluid simulation and volumetric effects. I also worked on previs, layout, crowd and wire simulations, assets creation, lookdev and rendering.
I also worked on a variety of adverts for clients such as Hyundai, Vuse, Nike and Norman Foster.
Technical Diretor
Studio Mizzi
July 2015 - July 2015
London, United Kingdom
I created some custom artwork for the Yobu store in Bournemouth. This involved designing a custom cloud asset, and rendering a short sequence with Mantra at 6k for printing onto a lenticular display.
Technical Director
Studio Mizzi
June 2012 - June 2012
London, United Kingdom
This was an architectural project wherein I was tasked with developing a digital asset to allow the visualisation of the behaviour of an interactive lighting installation. This involved creating a setup in Houdini to mimic the environment it would be used in, developing an asset for the client to preview different light configurations and rendering the visualisation in Maya with Mental Ray.
FX Artist
Double Negative
June 2011 - November 2011
FX TD
Double Negative
June 2011 - October 2011
I worked at Double Negative doing crowd sim work for John Carter using Houdini alongside Dneg's propriety crowd tools.
Technical Director
Darkside Animation
December 2006 - October 2010
At Darkside I worked on a variety of projects, spanning film, tv and advertising. I originally started as a Maya generalist, but gained experience using a variety of different packages, particularly Modo, Houdini, Project Messiah and Nuke. I also gained experience in a variety of roles from modelling and rigging to lighting and rendering. The main projects I worked on at Darkside were:
Film: The Kitchen Games
TV: Outcasts, Earthshocks
Advertising: Clients including LG, Hyundai, Landrover, Network Rail, Comcast and Citiscape.