Jesse Lehrman

Jesse Lehrman

Supervisor Pipeline Manager / 20 yrs

Montréal, Canada

Hire Me

Pipepline Manager

Valerian and the City of a Thousand Planets (2017)

Pipeline TD

The Promise (2017)

Pipeline Manager

Two Lovers and a Bear (2016)

Pipeline Manager

Fantastic Beasts and Where to Find Them (2016)

Pipeline Manager

Arrival (2016)

Miss Peregrine's Home for Peculiar Children (2016)

Pipeline Manager

Nine Lives (2016)

Lead Technical Director

The Little Prince (2016)

Pipeline Manager

The Legend of Tarzan (2016)

Pipeline Manager

Central Intelligence (2016)

Pipeline Manager

Allegiant (2016)

Pipeline Manager

Deadpool (2016)

Software Developer

Mune: Guardian of the Moon (2015)

Pipeline Manager

Gods of Egypt (2015)

Pipeline Manager

The Last Witch Hunter (2015)

FX Technical Director

Horns (2014)

Effects Artist

Edge of Tomorrow (2014)

Pipeline Manager

Black Sails (2014)

Effects Artist

The Secret Life of Walter Mitty (2013)

Software Development

Walking With Dinosaurs 3D (2013)

Software Development

The Great Gatsby (2013)

Effects Technical Director

Happy Feet Two (2011)

Pipeline Manager

Game of Thrones (2011)

Crowd Technical Director

Journey to Mecca (2009)

Software Developer

Sea Monsters: A Prehistoric Adventure (2007)

Software Developer

Dinosaurs Alive (2007)

Pipeline Technical Director

Happily N'Ever After (2007)

Software Developer / Systems Administrator

An American Haunting (2006)

Digital I / O

Fighter Pilot: Operation Red Flag (2004)

Work History
  • Lead Technical Director - 'The Little Prince'

    Mikros Image

    January 2014 - May 2015
    Montreal, Canada Area

    Pipeline planning and supervising all show TD's for the The Little Prince animated feature.

  • Software Developer

    Mikros Image

    November 2013 - January 2014
    Montreal, Canada Area
  • FX Technical Director - "Edge of Tomorrow"

    Framestore

    June 2013 - September 2013
    Montreal, Canada Area

    R&D and look-dev on water elements using Framestore's in-house branch of Naiad.

  • FX Technical Director - "Horns" & "The Pyramid"

    Newbreed Visual Effects

    January 2013 - April 2013
    Montreal, Canada Area

    • R&D and Look-Dev on vegetation growth for 'Horns' (Houdini)
    • R&D, Look-Dev and Shot work on creature saliva for "The Pyramid" (Houdini, Maya)
    • Minor Katana tool development

  • Software Developer

    Animal Logic

    July 2012 - December 2012

    - Massive pipeline
    - Test Driven Development (TDD)

  • FX Technical Director

    Dr. D Studios

    January 2011 - November 2011
  • Lead Developer

    Animation Lab

    January 2009 - July 2010

    • Lead project integrating Tactic into the studio’s infrastructure (working with Producers, IT, CG and TD’s)
    • Responsible for advancing software development methodologies and core studio libraries
    • Mentored other TD’s

  • Technical Director

    Animation Lab

    September 2008 - January 2009

    • Wrote an API for Massive's file formats and consulted on its integration into the studio's pipeline
    • Played integral role in studio-wide pipeline planning
    • Worked on various other tools, including an OpenEXR plugin for Eyeon Fusion and 3Delight shaders

  • Software Developer

    Damn FX

    December 2006 - August 2008

    • Established and organized the software development environment and methodologies
    • Designed and created a pipeline management system (Python & MySQL)
    • Provided programming and tool support to VFX artists
    • Integrated Massive into the pipeline and was the sole Massive artist for the IMAX production 'Journey to Mecca'

  • Pipeline/Tools T.D.

    Berlin Film Companie BFC

    August 2006 - November 2006
  • Software Developer / Systems Administration

    Big Bang Digital Studios

    September 2004 - May 2006
Education
  • Bachelor Computer Science in Digital Image/Sound & The Fine Arts

    Concordia University

    2000 - 2004