Pipeline planning and supervising all show TD's for the The Little Prince animated feature.
Software Developer
Mikros Image
November 2013 - January 2014
Montreal, Canada Area
FX Technical Director - "Edge of Tomorrow"
Framestore
June 2013 - September 2013
Montreal, Canada Area
R&D and look-dev on water elements using Framestore's in-house branch of Naiad.
FX Technical Director - "Horns" & "The Pyramid"
Newbreed Visual Effects
January 2013 - April 2013
Montreal, Canada Area
• R&D and Look-Dev on vegetation growth for 'Horns' (Houdini)
• R&D, Look-Dev and Shot work on creature saliva for "The Pyramid" (Houdini, Maya)
• Minor Katana tool development
Software Developer
Animal Logic
July 2012 - December 2012
- Massive pipeline
- Test Driven Development (TDD)
FX Technical Director
Dr. D Studios
January 2011 - November 2011
Lead Developer
Animation Lab
January 2009 - July 2010
• Lead project integrating Tactic into the studio’s infrastructure (working with Producers, IT, CG and TD’s)
• Responsible for advancing software development methodologies and core studio libraries
• Mentored other TD’s
Technical Director
Animation Lab
September 2008 - January 2009
• Wrote an API for Massive's file formats and consulted on its integration into the studio's pipeline
• Played integral role in studio-wide pipeline planning
• Worked on various other tools, including an OpenEXR plugin for Eyeon Fusion and 3Delight shaders
Software Developer
Damn FX
December 2006 - August 2008
• Established and organized the software development environment and methodologies
• Designed and created a pipeline management system (Python & MySQL)
• Provided programming and tool support to VFX artists
• Integrated Massive into the pipeline and was the sole Massive artist for the IMAX production 'Journey to Mecca'