//////// PROJECTS:
- CRIMSON PEAK (2015) - Rigging Supervisor, nCloth simulation, nCloth/nHair driven rig elements
- POMPEII (2014) - Rigging Supervisor, cMuscle HORSE asset, MASSIVE asset preparation
- THE STRAIN (2014) - Season 1 - Rigging Supervisor, tensionMaps driven blendShapes / displacements, texture base blendShapes, nHair driven rig elements
- ROBOCOP (2014) - Character Rigging, character finaling
- VIKINGS (2014) - Season 2 - Rigging Supervisor
- KILLJOYS (2015) - Season 1 - Rigging Supervisor
- PENNY DREADFUL (2014) - Season 1 - Rigging Supervisor
- THE HUNDRED-FOOT JOURNEY (2014) - Rigging Supervisor
- GET ON UP (2014) - Rigging Supervisor
//////// DETAILS
- Developed internal proposal for muscle systems R&D and studio status breakdown
- Instituted and oversaw development of tool/workflow for asset approval and quality control prior to publishing
- Oversaw process to document rigs (written and video breakdown) to provide a resource for animators
- Improved upon and strengthened communication between departments
- Prioritized tasks to meet project deadlines/milestones; informed managers/production of progress and roadblocks
Character Rigger / TD
Mr. X
October 2010 - October 2014
//////// PROJECTS:
- THE MORTAL INSTRUMENTS (2013); character/Creature rigging, cMuscle, rigging support
- CARRIE (2013); character rigging, prop support
- 42 (2013) - rigging
- VIKINGS - season 1 (2013) - History Channel; lead character rigger
- MAMA (2012); character rigs, cMuscle integration
- RESIDENT EVIL: RETRIBUTION (2012); general rigging
- SILENT HILL: REVELATIONS (2012); primary character/creature rigger and rig support
- THREE MUSKETEERS (2011); character rigs (Hero and secondary), nCloth integration, rig integration with Airships
- A DANGEROUS METHOD (2011); character rigs
- THE THING (2011); character rigs (Sno-Cat sequence)
//////// DETAILS:
- Rigging Lead - Silent Hill: Revelations, Vikings (Season 1)
- Produced feature quality biped, quad, asymmetrical, and hard surface rigs
- Advanced deformations: corrective shapes, cMucles, floating secondary controls, blend partial deformers, stretchMesh etc.
- Developed techniques and scripts (python/pymel) to streamline and improve personal and studio workflow
- Worked with production to bid projects and flag possible issues
Character Modeler / Rigger
Pipeline Studios
August 2008 - May 2010
//////// DETAILS
- Promoted quickly from a junior position to character rigger/modeller
- Produced elephant quad rig from scratch, existing character modifications and various hard/soft surface props
- Relied on by rigging supervisor to develop solutions for tasks and to improve studio workflow
- Drew on graphic design skills to establish studio template for render approvals
3D Animator
Pipeline Studios
August 2009 - November 2009
- Animated performance of 3d characters (quad and bipeds)
- Provided a performance consistent with other animators and overall production
- Complete animation quota on time and assist team as needed
Teaching Assistant (Lab)
Sheridan College
September 2007 - May 2008
- Provide technical and artistic assistance to students in the Computer Animation program at Sheridan College;
- Coordinate with professors about assignments or technical issues which need to be addressed;
- Provide artistic feedback and find creative technical solutions for problems.
Computer Animation Tutor
Sheridan College
September 2007 - May 2008
- Provide extra technical and artistic assistance to students at Sheridan College (Computer Animation or BA Animation programs);
- Provide artistic feedback and find creative technical solutions for problems.
2D Character Animator
Helix Digital Inc.
May 2007 - August 2007
- Worked on "Busytown Mysteries (Hurray for Huckle!)"
- Weekly quota of 40 secs (averaged 55 seconds a week)
- Maintaining consistent animation and visual style
- Co-ordination with director and animation director
- Placing backgrounds for final export
Graphic Designer
Cookie Jar Entertainment
May 2006 - November 2006
- Worked in the Toronto office under Creative Director, Jean Gauvin.
- Designing and coordinating of print material for publications from conceptualization to production in English and French;
- Maintaining visual identity with each property;
- Co-ordination with other departments for their graphic needs.
Oceanic Lifeguard
Lacks Beach Service
May 2002 - September 2005
I work in Myrtle Beach, South Carolina for 3 seasons, of 4 months each, during the summer to pay for my undergraduate degree at McMaster.
- Aquatic/land emergency care, co-ordination with rescue workers (Beach patrol, EMS/Fire)
- Sales and customer relations - one of the top revenue producers of 80 guards in the beach company. Second highest producer in 2003.
- Recipient of the three highest awards during the three years of service: Lifeguard of the Year, Rookie of the Year, and Safety Award
- Pursued by employer for the beach management team.
Graphic Designer
Franciscans International (Geneva, Switzerland)
July 2004 - May 2005
- The only in-house designer;
- Designing and co-ordinating print material from publications from conceptualization to production in multiple countries;
- Maintaining visual identity and style throughout publications in 10 languages for an international NGO affiliated with the United Nations;
- Coordinating with other departments for their needs.