• Did character animation on an 11 minute fully animated cartoon episode while working on a team of 5 people
• Animated human and humanoid characters, including body mechanics, acting and lip sync
Previs Animator
The Third Floor
December 2015 - January 2016
Vancouver, Canada Area
• Built shots and roughly animated sequences based on storyboards, shot lists and director feedback
• Animated human and creature characters, including cycles, body mechanics and simple acting
Creature FX TD
Framestore
December 2011 - January 2013
London, United Kingdom
Cloth/Fur/Hair TD
Sony Pictures Imageworks
March 2011 - April 2011
Greater Los Angeles Area
• Modified sim rigs and ran nCloth simulations to develop character cloth and skin sliding movement
• Used in house proprietary Maya Hair tools to groom character pelts and design hair behavior
Technical Animator
Rhythm & Hues Studios
December 2008 - October 2009
Los Angeles
• Wrote scripts and simulated dynamics to develop character hair, fur, cloth and muscle movement
• Created deformers and evaluated collisions to enhance character rigging and to polish deformations