- Built the Production pipeline using Houdini. Built an Asset building system in Houdini to translate the Softimage Assets to Production ready Houdini Assets.
- Built Custom LightRigs, Light Linking tools and framework.
- Built the PTex texturing pipeline using Mudbox.
- Part of the Core RnD team building the architecture of the whole rendering pipeline.
- Part of Rendering team worked on Look dev, Lighting, Shading and Rendering for Project "Insectibles" (Animated TV Series).
Associate Technical Artist
EA Tiburon
May 2012 - January 2013
- Built a Procedural system in Houdini to generate Football Fields
- Built a Procedural system in Houdini to componentize Football Stadiums
- Wrote Asset Integration tools in C# to integrate assets into EA's own content management system
Lead Android Application Developer
Echo Interactions Inc
January 2012 - May 2012
- Developed mobile applications for the Android platform. Used Android SDK to develop apps for android and released in Google Play. Developed apps for our Clients like Orlando Govt, Florida Hospital (BuyLocal Orlando , LifeGuard, R3 etc)
- Also responsible for managing the back end of all mobile applications.
Graduate Student
Florida Interactive Entertainment Academy
August 2010 - December 2011
Technical Artist for NEXUS
Florida Interactive Entertainment Academy
December 2010 - August 2011
-Responsibilities include creating tools, integrating assets and helping in the Pipeline.
- Worked with designers and Art Lead to determine the style of the visual effects.
-Created all Particle Effects and Shader Materials.
-Created Character Rigs and Animations.