Jagadeesh Jayakumar

Jagadeesh Jayakumar

Mid-level Production Engineer / 12 yrs

Singapore, Singapore

Hire Me

Production Engineer

Free Guy (2021)

Production Engineer

Jungle Cruise (2021)

Production Engineer

Star Wars: Episode IX - The Rise of Skywalker (2019)

Production Engineer

The Mandalorian (2019)

Production Engineer

The Great Wall (2017)

Production Engineer

Aquaman (2016)

Production Engineer

Warcraft: The Beginning (2016)

Hitman: Agent 47 (2015)

Production Engineer

Jurassic World (2015)

Strange Magic (2015)

OddBods

Work History
  • Production Engineer

    Industrial Light & Magic

    April 2014 - Present
  • R & D Engineer

    One Animation Pte Limited

    February 2013 - February 2014

    - Built the Production pipeline using Houdini. Built an Asset building system in Houdini to translate the Softimage Assets to Production ready Houdini Assets.
    - Built Custom LightRigs, Light Linking tools and framework.
    - Built the PTex texturing pipeline using Mudbox.
    - Part of the Core RnD team building the architecture of the whole rendering pipeline.
    - Part of Rendering team worked on Look dev, Lighting, Shading and Rendering for Project "Insectibles" (Animated TV Series).

  • Associate Technical Artist

    EA Tiburon

    May 2012 - January 2013

    - Built a Procedural system in Houdini to generate Football Fields
    - Built a Procedural system in Houdini to componentize Football Stadiums
    - Wrote Asset Integration tools in C# to integrate assets into EA's own content management system

  • Lead Android Application Developer

    Echo Interactions Inc

    January 2012 - May 2012

    - Developed mobile applications for the Android platform. Used Android SDK to develop apps for android and released in Google Play. Developed apps for our Clients like Orlando Govt, Florida Hospital (BuyLocal Orlando , LifeGuard, R3 etc)
    - Also responsible for managing the back end of all mobile applications.

  • Graduate Student

    Florida Interactive Entertainment Academy

    August 2010 - December 2011
  • Technical Artist for NEXUS

    Florida Interactive Entertainment Academy

    December 2010 - August 2011

    -Responsibilities include creating tools, integrating assets and helping in the Pipeline.
    - Worked with designers and Art Lead to determine the style of the visual effects.
    -Created all Particle Effects and Shader Materials.
    -Created Character Rigs and Animations.

Education
  • University of Central Florida

    2010 - 2011
  • Bachelor of Engineering

    Visvesvaraya Technological University

    January 2005 - May 2009