I like to solve problems. I like to make stuff. I like to make problems I can solve with stuff.
Work History
character technical director
DreamWorks Animation
February 2019 - Present
Petaluma, CA
General TD / Engineering Manager
Pixar
November 1995 - June 1999
Point Richmond, CA
Created and rigged 3D models for A Bug's Life and Toy Story 2.
Designed and developed procedural model building and animation techniques for A Bug's Life.
Designed and developed procedural particle (dust) system.
Designed and developed secondary dynamic motion system.
Created variety of shot-based special effects work.
Some work in 3D shading and lighting.
Led the software development for the Toy Story Activity Center CD-ROM.
Recruited, hired, and managed software development and quality assurance staffs.
Member of the product design team.
Established software development processes for Interactive Division.
Engineering liaison between Pixar's Interactive Division and Disney Interactive.
Engineering manager for subsequent interactive projects.
Vice President Software Development
Penguin Software/Polarware
1985 - 1987
Geneva, IL
Converted The Quest from Apple II to Atari 800.
Managed production of all software, including staffing, design, and software development.
Produced software for graphics utilities, educational games, and entertainment software.
Designed and developed game development tools.
Involved in all phases of day-to-day business and corporate planning.
Developed a rich and complex English imperative parser for use in our graphics adventure games.
Member Technical Staff
AT&T Bell Laboratories
September 1988 - November 1995
Naperville, IL and Indianoplis, IN
Provided technical leadership for the development and maintenance of the Public Phone 2000, a real-time DOS-based public telephone.
Developed software architecture for AT&T's coin telephone and next generation public card phone.
Designed and developed variety of call routing and software maintenance features for the 5ESS digital switch.
Designed software processes and C-coding standards for entire 5ESS international development.
Senior Character Technical Director
LucasArts
August 2006 - March 2007
San Francisco, CA
Brief stint as Character TD Lead for Star Wars: The Force Unleashed.
Director Of Engineering
Kudos&Co;.
April 2017 - March 2018
Petaluma, CA
Worked with Product Development Head to plan next versions of iOS, Android and web apps.
Assisted Product and Business Development in planning of future feature set.
Contributed to architectural changes and feature designs.
Planned and implemented software requirements for COPPA and GDPR compliancy.
Worked with Server-Side team on API to support Front-End apps.
Modified and improved internal web apps.
Character TD Department Head
DreamWorks Animation
January 2008 - February 2014
Redwood City, CA and Glendale, CA
Supervised technical and artistic work in Character TD department for Shrek Forever After, Gift of the Night Fury, Me and My Shadow, and Penguins of Madagascar.
Managed production schedule and costs for Character TD department for above mentioned films.
Managed cross-department dependencies regarding character development.
Mentor technical artists as necessary.