Creating and designing of a complete modular based project management system for the VFX, Game and Animation industry - Flow.
Supervising Technical Director
Copenhagen Bombay
November 2012 - September 2014
Stockholm, Sweden
Overseeing and supervision of the broadcast and feature film department. This includes the renowned 3D animated feature 'BEYOND BEYOND'.
R&D Director
MPC
April 2012 - November 2012
London, United Kingdom
Supporting and developing a highly sophisticated feature film pipeline using MEL and Python. This would range from standard production support to prototyping and creating brand new in house tools.
Rigging Instructor
Campus i12, Visual Effects School
May 2012 - May 2012
Held a two week masterclass 'Introduction to Rigging'. By the end of the course all students had created their own creature rig.
Rigging TD
MPC
January 2012 - April 2012
Rigging characters, props, previzes and more for projects such like;
- Dark Shadows
- Jack the Giant Killer
- Superman
- World War Z
- The Lone Ranger
- Order of Seven
Lead Rigging TD / Script TD
Boutiq ag
November 2011 - January 2012
Lead rigger and production TD for a short. Creating animation, rigging and production tools for various purposes, problem solving, pipeline and workflow improvements.
3D TD, Self Employed
Various Studios
October 2009 - January 2012
Self employed doing mainly technical direction.
3D Lead / Character TD
Eminent
October 2011 - November 2011
Lead the team during the production of creating and integrating a Penguin for a live action short. This was everything from tracking, model to render.
Rigging TD
Storm Studios
September 2011 - October 2011
Rig designs and bipedal rigging done for the main creature from the feature 'Thale'.
Rig/Script Lecturer
Campus i12
September 2011 - October 2011
Python scripting in Maya taught to students with no prior experience. Alongside this we looked at more in depth rigging deformation.
VFX Consultant
Leon AB
September 2011 - September 2011
Going over the basic VFX workflow through several workshops. This included tracking, greenscreen, passes and compositing.
3D Technical Director
Filmkameratene AS
March 2011 - June 2011
Mainly research and development extending their pipeline to the fullest. Animation/Rigging department support creating rigs, tools and library's.
Rigging Lecturer
Industrial Art and Animation
May 2011 - May 2011
Four week course teaching students the creation of a small creature, anatomy, model prep, rigging and to pass it over to animation.
Lead Rigging TD
Kompost
January 2011 - February 2011
Lead and was a part of a rigging team that created full body and facial rigs for 18 characters and creatures, both bipedal and quadruple. R&D for eye sliding systems and various production scripts.
3D Technical Director and Rigging TD
Storm Studios
January 2010 - December 2010
Two main tasks, character/creature rigging and pipeline development creating a lot of custom scripts, shot sculpt tools, custom deformers, and texturing tools to mention a few. Revamping the creature pipeline with a custom built procedural/modular rigging tool that speeds up production.
VFX Guest Speaker
Various Schools and Institutes
June 2009 - October 2010
Several workshops with a wide variety of topics held during this time.
3D Technical Director
Mainframe
March 2008 - January 2010
Mainly a generalist with a big focus on the technical aspects. Revamping the pipeline and being a production lead for several spots with time spent on set.
3D Generalist
Swiss International
October 2007 - January 2008
Helped out in production where there was need for it. Mostly focusing on modeling, tracking and simple rigging tasks.
Writer / Department Adminstrator
Gamingeye AB
March 2004 - May 2006
Responsible for leading and managing different departments, mainly representing the company during public events and meets.