Jimmy Johansson

Jimmy Johansson

Supervisor Technical Director / 17 yrs

Stockholm

Hire Me

Head Of Rigging

Redfall (2023)

Lead Rigging TD

Vigil (2021)

Lead Rigging & Cloth TD / Rigging Lead

Paboos (2019)

Lead Rigging TD

Wounds (2019)

Head Of Rigging

Carnival Row (2019)

Head Of Rigging

Hellboy (2019)

Lead Rigging TD

Robin Hood (2018)

Technical Director

Siv sover vilse (2016)

Supervising Technical Director

The Boy (2016)

Lead Rigging TD

Outlander (2014)

Rigging TD

Thale (2012)

Animation Technical Director

Trollhunter (2010)

Work History
  • Head of Rigging

    Goodbye Kansas

    January 2017 - Present
    Stockholm, Sweden
  • CTO / Supervising Technical Director / Co-founder

    FABLEfx

    February 2015 - August 2017
    Stockholm, Sweden
  • Founder and Developer

    The Floor Above

    January 2014 - January 2017

    Creating and designing of a complete modular based project management system for the VFX, Game and Animation industry - Flow.

  • Supervising Technical Director

    Copenhagen Bombay

    November 2012 - September 2014
    Stockholm, Sweden

    Overseeing and supervision of the broadcast and feature film department. This includes the renowned 3D animated feature 'BEYOND BEYOND'.

  • R&D Director

    MPC

    April 2012 - November 2012
    London, United Kingdom

    Supporting and developing a highly sophisticated feature film pipeline using MEL and Python. This would range from standard production support to prototyping and creating brand new in house tools.

  • Rigging Instructor

    Campus i12, Visual Effects School

    May 2012 - May 2012

    Held a two week masterclass 'Introduction to Rigging'. By the end of the course all students had created their own creature rig.

  • Rigging TD

    MPC

    January 2012 - April 2012

    Rigging characters, props, previzes and more for projects such like;
    - Dark Shadows
    - Jack the Giant Killer
    - Superman
    - World War Z
    - The Lone Ranger
    - Order of Seven

  • Lead Rigging TD / Script TD

    Boutiq ag

    November 2011 - January 2012

    Lead rigger and production TD for a short. Creating animation, rigging and production tools for various purposes, problem solving, pipeline and workflow improvements.

  • 3D TD, Self Employed

    Various Studios

    October 2009 - January 2012

    Self employed doing mainly technical direction.

  • 3D Lead / Character TD

    Eminent

    October 2011 - November 2011

    Lead the team during the production of creating and integrating a Penguin for a live action short. This was everything from tracking, model to render.

  • Rigging TD

    Storm Studios

    September 2011 - October 2011

    Rig designs and bipedal rigging done for the main creature from the feature 'Thale'.

  • Rig/Script Lecturer

    Campus i12

    September 2011 - October 2011

    Python scripting in Maya taught to students with no prior experience. Alongside this we looked at more in depth rigging deformation.

  • VFX Consultant

    Leon AB

    September 2011 - September 2011

    Going over the basic VFX workflow through several workshops. This included tracking, greenscreen, passes and compositing.

  • 3D Technical Director

    Filmkameratene AS

    March 2011 - June 2011

    Mainly research and development extending their pipeline to the fullest. Animation/Rigging department support creating rigs, tools and library's.

  • Rigging Lecturer

    Industrial Art and Animation

    May 2011 - May 2011

    Four week course teaching students the creation of a small creature, anatomy, model prep, rigging and to pass it over to animation.

  • Lead Rigging TD

    Kompost

    January 2011 - February 2011

    Lead and was a part of a rigging team that created full body and facial rigs for 18 characters and creatures, both bipedal and quadruple. R&D for eye sliding systems and various production scripts.

  • 3D Technical Director and Rigging TD

    Storm Studios

    January 2010 - December 2010

    Two main tasks, character/creature rigging and pipeline development creating a lot of custom scripts, shot sculpt tools, custom deformers, and texturing tools to mention a few. Revamping the creature pipeline with a custom built procedural/modular rigging tool that speeds up production.

  • VFX Guest Speaker

    Various Schools and Institutes

    June 2009 - October 2010

    Several workshops with a wide variety of topics held during this time.

  • 3D Technical Director

    Mainframe

    March 2008 - January 2010

    Mainly a generalist with a big focus on the technical aspects. Revamping the pipeline and being a production lead for several spots with time spent on set.

  • 3D Generalist

    Swiss International

    October 2007 - January 2008

    Helped out in production where there was need for it. Mostly focusing on modeling, tracking and simple rigging tasks.

  • Writer / Department Adminstrator

    Gamingeye AB

    March 2004 - May 2006

    Responsible for leading and managing different departments, mainly representing the company during public events and meets.

Education
  • Scott Eaton

    2011 - 2011
  • Jönköping University

    2006 - 2008
  • Berzeliusskolan

    2003 - 2006