Jim Pearson

Jim Pearson

Senior Art Director / 28 yrs

San Francisco, CA

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Work History
  • Art Director

    Zynga

    August 2014 - Present
  • Art Director

    Disney Interactive Studios

    August 2013 - August 2014
    Palo Alto, CA
  • Art Director

    Kabam

    July 2010 - February 2013
  • Art Lead

    Kabam

    July 2010 - January 2011
  • Associate Art Director

    Playdom

    February 2010 - August 2010
  • Lead Concept Artist

    Slipgate Ironworks

    July 2007 - October 2009

    Worked closely with 2 Art Directors, establishing the overall vision for original IP - including color and style explorations for seven zones; Supervised six concept artists in the creation of characters, creatures, environments, architecture, props, color/lighting direction; established style guides for outsourcers.

  • Art Director/Production Designer

    WildBrain

    March 2003 - June 2003

    Jasper short film
    Worked closely with Director Phil Robinson and technical artists; Supervised production design for characters, sets, props; Created lighting design/color scripts for key scenes in show; Created/Supervised model packets, shader specs; Attended & participated in reviews for models, shaders, story.

  • Concept Artist

    WildBrain

    2003 - 2003
  • Art Director

    Pixar

    December 1996 - October 2002

    Art Director/Production Designer for Toy Story 2; Art Director for Pixar Creative Resources; Concept Artist on Finding Nemo; Art Director on Humpty Trouble short film.

  • Production Designer

    Pixar

    December 1996 - October 2002

    TOY STORY 2 - 2000 Annie Award Nominee for Best Production Design.
    Worked closely with Directors John Lasseter, Colin Brady, Ash Brannon, Lee Unkrich; Supervised 8 artists; Supervised/Directed production design for characters, sets, props; Created lighting design/color scripts for entire film; Created/Supervised model packets, shader specs, Art Dept. presentations; Created lighting Storyboards/cinematic sequential art; Worked closely with Modeling, Shading and Lighting Technical Directors to communicate art needs to Technical departments; Directed set dressing; Attended & participated in reviews for models, shaders, lighting, set dressing, story.

  • Art Director - Kelloggs Buzz Blast Cereal TV spot

    Pixar

    April 2002 - May 2002

    Created/Supervised model packets, shader specs, Art Dept. presentations; Worked closely with Modeling, Shading and Lighting Technical Directors to communicate art needs to Technical departments; Worked as acting director of spot when Director Roger Gould was on other assignments.

  • Art Director - Pixar Creative Resources

    Pixar

    January 2000 - July 2000

    Worked with Disney Synergy partners (Disney Theme Parks; Publishing; Stores; Mattel; McDonalds, etc.) to design and maintain the highest quality merchandise utilizing Pixar's stable of characters; Designed Disney and Pixar's Toy Story: The Sketchbook Series book; Designed & Supervised Pixar collateral material for clients like The New York Times, Cowgirl Hall of Fame, etc.
    FINDING NEMO - SKETCH ARTIST
    Worked closely with Production Designer Ralph Eggleston; Created set and prop designs for three key sets; Created color/lighting sketches exploring various times of day; Worked closely with the Story Dept. to determine particulars of sets; Constructed mock-up sets for video Pre-Viz exploration of the Fishtank set.
    WILLIAM JOYCE'S HUMPTY TROUBLE SHORT FILM - ART DIRECTOR
    Worked closely with Director William Joyce on production design for characters, sets, props; Supervised/Directed 2 artists; Created/Supervised model packets, shader specs, Art Dept. presentations; Worked with Modeling, Shading and Lighting TDs to communicate art needs to Technical departments.

  • Senior Computer Artist

    Mindscape, Inc.

    May 1993 - November 1996

    5 titles shipped
    ADVENTURES ON LEGO ISLAND DOONESBURY ELECTION GAME , DOONESBURY SCREENSAVER, ANTHOLOGY MARIO'S TIME MACHINE for SNES and PC
    DNA PRODUCTIONS - CONCEPT ARTIST for THE ANT BULLY
    Worked closely with Director John Davis; Created set and prop designs for key sets; Created designs for key characters.
    Mac and PC proficiency in Photoshop, Illustrator, some Flash, some Maya, Word Power, Point/Keynote.

  • Art Lead

    Mindscape, Inc.

    1993 - 1996

    Artist/Writer on Mario's Time Machine; Artist on Thunder in Paradise; Lead Artist on Doonesbury Screensaver, Doonesbury Election Game; Contributing Artist on Doonesbury Anthology; Lead Artist on Mavis Beacon Teaches Typing For Teens: Franklin Street; Artist on Adventures on Lego Island.

  • Instructor

    Academy of Art College

    1982 - 1993

    Instructor: Clothed Figure Drawing I; Illustration III; Illustration III Special Topic: Photography for Reference; History of Illustration; Humorous Illustration.

Education
  • B.A. in Illustration

    Academy of Art University

    1975 - 1979
  • Monta Vista High School

    ? - ?