I worked in an internal art department, doing conceptual design for features that were in early phases of development.
illustrator
Dreamwork
2010 - 2012
Concept artist working for Dreamworks Live-action, concept design for "Robopocalypse" at Amblin.
Concept Artist
Fox Filmed Entertainment
2010 - 2011
I worked as a production artist on feature films at Fox, including "Alien Resurrection", "X Files", "Medieval" and "Gambit".
illustrator on "Captain America"
Marvel Entertainment
October 2009 - April 2010
Concept design for the production designer, including environments and set pieces.
freelance concept artist
Insomniac Games
2009 - 2009
Design paintings over Maya model roughs to explore environment and level designs.
visual development artist
Walt Disney Animation Studios
July 2005 - April 2008
I was a concept artist on "Bolt" and "Princess and the Frog". I did environment, prop and vehicle design.
principle artist
Mass Media Inc. / THQ
2008 - 2008
Development art for an unreleased title.
visual development artist
Walt Disney Animation Studios
March 2003 - February 2006
concept artist
Sony Playstation
2004 - 2005
I was the vehicle designer for the game "Warhawk". A flying game, I designed the principle jet and the secondary planes.
illustrator
Universal Studios
2003 - 2003
concept artist
Paramount Pictures
August 1992 - April 1995
I started my career as a concept artist on the television show "Star Trek, Deep Space Nine" and also worked on "Star Trek, Generations", the "Voyager" pilot and "Enterprise".