James Gettinger

James Gettinger

Lead Lighting Artist / 20 yrs

San Francisco, CA, United States

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Work History
  • Lighting Technical Director

    Pixar

    March 2015 - Present
  • Freelance Lighter

    Psyop

    January 2015 - January 2015
    New York, NY
  • CG Supervisor, Lead Lighter

    DreamWorks Animation

    2012 - 2014

    Created key shot lighting and setup lighting rigs for team. Tested, evaluated, and implemented the studio’s next generation lighting software, “Torch”.
    Shows: “How to Train Your Dragon 2”, “Peabody and Sherman”, and “Turbo”

  • Lighting Supervisor

    Blue Sky Studios

    2009 - 2012

    Directed and managed the Lighting Department for a feature film and short. Approved all shots. Oversaw the quality and consistency of the final imagery, including the digital intermediate, DCP, and film print.
    Shows: "Rio" and "Surviving Sid"

  • Lighting Lead

    Blue Sky Studios

    2003 - 2009

    Created key shot lighting, setup lighting rigs, and supervised and coordinated production team.
    Shows: "Ice Age: Continental Drift", "Ice Age: Dawn of the Dinosaurs", "Horton Hears a Who", "No Time for Nuts", "Ice Age: The Meltdown", and "Robots"

  • Pre-Visualization Set Designer

    Blue Sky Studios

    2002 - 2003

    Conceived of, proposed, and implemented the Pre-Visualization Department.
    Show: "Robots"

  • Freelance Lighter/Compositor

    Psyop

    2002 - 2002
  • Freelance Lighter/Compositor

    Rhino FX

    2002 - 2002
  • Lighting TD

    Blue Sky Studios

    2000 - 2002

    Created lighting, and compositing for over 100 shots.
    Show: "Ice Age"

  • Freelance Lighter/Compositor

    Liquid Design

    2000 - 2000
  • Freelance Lighter/Compositor

    Black Logic

    1999 - 2000
  • Co-Founder/Creative Director

    Funhouse Studio

    1997 - 2000

    Built and managed a boutique computer graphics studio. Responsible for art direction, project management, business development, and hands-on production.
    Clients: Double A Films/Miramax, Gucci, Independent Film Channel, R/GA, and Donovan and Green

  • Freelance Lighter/Compositor

    R/GA

    1998 - 1999
  • Virtual set Modeler, CG Generalist

    The Jim Henson Company

    1996 - 1998

    Modeled Seussian environments from production sketches for proprietary virtual set software. Created animation, shaders, and lighting for the show’s opening titles and transitional sequences.
    Show: "The Wubbulous World of Dr. Seuss"

  • Architectural Designer

    Donovan and Green

    1995 - 1997
  • Architect

    Davis Brody Bond

    1994 - 1995
  • Architectural Designer

    Eisenmann Architecture

    1992 - 1994
  • Architect

    Smith-Miller + Hawkinson Architects

    1989 - 1991
Education
  • MS, Advanced Architectural Design

    Columbia University - Graduate School of Architect

    June 1991 - June 1992
  • Masters of Architecture

    University of Kansas

    August 1984 - June 1989