Created key shot lighting and setup lighting rigs for team. Tested, evaluated, and implemented the studio’s next generation lighting software, “Torch”.
Shows: “How to Train Your Dragon 2”, “Peabody and Sherman”, and “Turbo”
Lighting Supervisor
Blue Sky Studios
2009 - 2012
Directed and managed the Lighting Department for a feature film and short. Approved all shots. Oversaw the quality and consistency of the final imagery, including the digital intermediate, DCP, and film print.
Shows: "Rio" and "Surviving Sid"
Lighting Lead
Blue Sky Studios
2003 - 2009
Created key shot lighting, setup lighting rigs, and supervised and coordinated production team.
Shows: "Ice Age: Continental Drift", "Ice Age: Dawn of the Dinosaurs", "Horton Hears a Who", "No Time for Nuts", "Ice Age: The Meltdown", and "Robots"
Pre-Visualization Set Designer
Blue Sky Studios
2002 - 2003
Conceived of, proposed, and implemented the Pre-Visualization Department.
Show: "Robots"
Freelance Lighter/Compositor
Psyop
2002 - 2002
Freelance Lighter/Compositor
Rhino FX
2002 - 2002
Lighting TD
Blue Sky Studios
2000 - 2002
Created lighting, and compositing for over 100 shots.
Show: "Ice Age"
Freelance Lighter/Compositor
Liquid Design
2000 - 2000
Freelance Lighter/Compositor
Black Logic
1999 - 2000
Co-Founder/Creative Director
Funhouse Studio
1997 - 2000
Built and managed a boutique computer graphics studio. Responsible for art direction, project management, business development, and hands-on production.
Clients: Double A Films/Miramax, Gucci, Independent Film Channel, R/GA, and Donovan and Green
Freelance Lighter/Compositor
R/GA
1998 - 1999
Virtual set Modeler, CG Generalist
The Jim Henson Company
1996 - 1998
Modeled Seussian environments from production sketches for proprietary virtual set software. Created animation, shaders, and lighting for the show’s opening titles and transitional sequences.
Show: "The Wubbulous World of Dr. Seuss"