Jiang Han

Jiang Han

Pipeline TD - Sony Imageworks

Pipeline TD

Canada

Hire Me
I'm a technical oriented artist with experience in cloth simulation, rigging, pipeline development. I spent my early years in both game and film industries and I'm always excited to work in this challenging yet interesting industry with all the fun people I met with.

Specialties: Python / PyQt scripting, mel scripting , cloth simulation, rigging , pipeline design, effects animation
Work History
  • Software Engineer

    Sony Pictures Imageworks

    May 2019 - Present
    Vancouver, Canada Area

    Designing, developing and maintaining tools for character pipeline studio wide and on shows
    Working with production to solve technical challenges
    animation / crowd / version control tools development
    projects:
    - Storks (2016)
    - The Emoji Movie (2017)
    - Spider-Man: Into the Spider-Verse (2018)
    - Angry Birds 2 ( 2019 )

  • Pipeline Technical Director

    Sony Pictures Imageworks

    November 2015 - April 2019

    Responsibility: support layout and animation pipeline
    - SyncIt a tool to sync Maya timeline with external image sequence viewer
    - spNote a knowledge sharing tool running in DCC applications
    - upgradeAssets update rigs and batch processing tool on render farm
    - svngui a pyqt ui for rigging artist to manged svn repo
    - maintain crowd animation workflow
    Projects: Storks (2016), Emoji(2017), Spider-Man: Into the Spider-Verse(2018), Angry
    Birds 2(2019)

  • Pipeline TD

    Sony Pictures Imageworks

    November 2015 - August 2018
    Vancouver, Canada
  • Production Engineer

    Industrial Light & Magic

    February 2014 - October 2014
    singapore

    Worked on lucasfilm's animated feature Strange Magic
    General pipeline support for media submission and proprietary software for all vfx shows
    Tool development with python qt pymel
    - PyQt GUI for artist to submit render estimation to render farm
    - Draggable PyQt GUIfor submitting nested batch processsing commands to farm
    - Maintain web based fx element submission tool for fx/lighting communications
    - Write script to batch convert animation from outsourced 3rd party vendor provided maya scene file into internal animation rig and check into internal database

  • Assistant Technical Director

    Industrial Light & Magic

    March 2013 - February 2014
    Singapore

    Worked on animated feature Strange Magic
    Write new and maintain existing pipeline tools
    - Wrote a .ma file parser for extracting rig info from maya scene
    - Wrote a gui to transfer animation curves between different shots
    - Troubleshooting baketake renders and animation export from maya to proprietary software

  • Creature Technical Director ( crowd simulation )

    Industrial Light & Magic

    July 2012 - February 2013
    singapore

    Worked on animated feature Strange Magic
    - Write particle expressions in Python in proprietary software
    - Write production tools with PyQt
    - GUI to setup crowd in proprietary software

  • Cloth Simulation Artist

    Lucasfilm Animation

    March 2009 - July 2012
    Singapore

    Worked on Starwars: The Clone Wars Season 3,4,5 as cloth simulation artist
    - Setup cloth rigs and cloth parameters in Maya
    - Cloth simulation for garments clothes and fabrics
    - Sculpt cloth shapes when penetration happens
    - Write pipeline tools to fix cloth penetrations
    - Helped fx team to do motorbike dust simulation for two weeks

  • Pipeline TD & Effects Animator

    Ubisoft

    August 2007 - January 2009
    Shanghai City, China

    Pipeline support in cinematic team
    Cloth Simulation / Forest Sim
    Renderfarm management with Deadline / Qube!
    - Write submisson script from within Max
    - Manage pools and queues setup
    - Sanity check tool based on maxscript for asset artists to checkin assets
    - FBX batch transfer script from max to maya

  • Hair TD, Pipeline TD

    Institute of Digital Media Technology (Shanghai) Limited

    2004 - 2007
    Shanghai City, China

    Worked on Bratz, Dive Olly Dive as Technical Director
    Hair Simulation on Bratz
    Wirte pipeline tools
    Troubleshooting Rendering in Maya

  • Cloth TD, Pipeline TD

    Institute of Digital Media Technology (Shanghai) Limited

    2004 - 2006
    Shanghai City, China

    Cloth simulatoin for company project
    Fx Instructor

Education
  • Bachelor of Science (BS) in Molecular Biology

    University of Science and Technology of China

    2000 - 2004