Jennifer Hendrich

Jennifer Hendrich

Digital and Traditional Artist

Rigging Artist / Traditional sculptor / 17 yrs

Los Angeles, CA

Hire Me

Rigger

Love, Death & Robots (2019)

Rigger

League of Gods (2016)

Cinematic Rigger

Tom Clancy's The Division (2016)

Cinematic Rigger

Sunset Overdrive (2014)

Rigger

League of Legends: A New Dawn (2014)

Lead Rigger

The Amazing Spider-Man 2 (2014)

Cinematic Rigger

Elder Scrolls Online (2014)

Lead Rigger

Thor: The Dark World (2013)

Cinematic Rigger

BioShock Infinite (2013)

Rigger

Thor: The Dark World (2013)

Rigger

The Amazing Spider-Man (2012)

Cinematic Rigger

Resident Evil: Operation Raccoon City (2012)

Rigger

The Girl with the Dragon Tattoo (2011)

Cinematic Rigger

Star Wars: The Old Republic (2011)

Cinematic Rigger

Batman: Arkham City (2011)

Cinematic Rigger

Brink (2011)

Rigger

Hoodwinked Too! Hood VS. Evil (2011)

Modeler

Gnomeo & Juliet (2011)

Cinematic Rigger

DC Universe Online (2011)

Cinematic Rigger

Harley Quinn's Revenge (2011)

Cinematic Rigger

Fable III (2010)

Cinematic Rigger

Star Wars: The Force Unleashed II (2010)

Cinematic Rigger

Batman: Arkham Asylum (2009)

Technical Animation Artist

Alvin and the Chipmunks: The Squeakquel (2009)

Rigger

Veggietales: The Wonderful Wizard of Ha's (2007)

Modeler And Rigger

Chop Socky Chooks (2007)

Rigger

Everyone's Hero (2006)

Rigger

VeggieTales (2006)

Rigger

9 (2005)

Modeler

The Happy Elf (2005)

Work History
  • 3d Rigger

    Blur Studio

    January 2019 - April 2020
  • Freelance Rigger

    Blur Studio

    December 2013 - April 2016
  • Lead Rigger

    Blur Studio

    October 2009 - October 2013

    As a Lead Rigger, I worked on hyper-realistic character rigs, prop and vehicle rigs for game trailers, cinematics, commercials and films. Interacted directly with producers, modelers, animators and scene assemblers. I was responsible for training riggers in the studio's rigging process, tools, software, and our function in the pipeline. Quality checked assets by other riggers before they were sent into production. Provided animation support. Lead projects. Supervised rigging department for 3 weeks. Contributed to improvement of department tools and depar

  • Tech Animation TD, Rigging

    Rhythm & Hues Studios

    April 2009 - October 2009

    As a Technical Animation TD, I created and modified cloth, hair and fur movement through dynamics, harmonics and animation. I modified and cleaned up character body movement through deformations and animation. I communicated with animators, lighters and riggers to ensure proper pipeline flow for characters.

  • Modeler, Rigger, Designer

    Starz Animation

    September 2004 - July 2008

    As a rigger, I was responsible for creating character setups and rigs for various types of projects. I worked with a team of riggers in rig development. I communicated with animators and animation directors to ensure proper character deformation and posing.

    As a modeler I created characters, props and set models for various projects.I created facial blendshapes for characters of all types.

    As a designer, I created orthographic designs for characters, props and sets.

Education
  • Sheridan College

    2004 - 2004
  • Sheridan College

    2000 - 2003
  • Niagara College

    1998 - 2000