As a Lead Rigger, I worked on hyper-realistic character rigs, prop and vehicle rigs for game trailers, cinematics, commercials and films. Interacted directly with producers, modelers, animators and scene assemblers. I was responsible for training riggers in the studio's rigging process, tools, software, and our function in the pipeline. Quality checked assets by other riggers before they were sent into production. Provided animation support. Lead projects. Supervised rigging department for 3 weeks. Contributed to improvement of department tools and depar
Tech Animation TD, Rigging
Rhythm & Hues Studios
April 2009 - October 2009
As a Technical Animation TD, I created and modified cloth, hair and fur movement through dynamics, harmonics and animation. I modified and cleaned up character body movement through deformations and animation. I communicated with animators, lighters and riggers to ensure proper pipeline flow for characters.
Modeler, Rigger, Designer
Starz Animation
September 2004 - July 2008
As a rigger, I was responsible for creating character setups and rigs for various types of projects. I worked with a team of riggers in rig development. I communicated with animators and animation directors to ensure proper character deformation and posing.
As a modeler I created characters, props and set models for various projects.I created facial blendshapes for characters of all types.
As a designer, I created orthographic designs for characters, props and sets.