Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations. We’re currently developing The Dragon Prince, a Netflix animated series and a deep, engaging video game – both from the same world and vision.
Adjunct Professor - Character Animation & Film
Laguna College of Art and Design
February 2022 - Present
Laguna Beach, California, United States
Teach Introduction to Maya and Intro to Computer Animation using Adobe Photoshop, Premiere and Maya. Experiments with recorded microlectures and hyflex learning format led to increased satisfaction with undergraduate students.
Freelance
JHathaway Animation LLC
April 2017 - Present
Huntington Beach, California, United States
Working with great companies.
- Imangi Studios: Animation and VFX on Temple Run Expansions
- PlayQ: Experimental animation and rigging for mobile development
- Pretty Big Monster: Mitchells vs Machines App & Scooby Doo App - AR in Snap/Spark
- The Game Band: “Where Cards Fall” iOS award-winning, game development for Apple Arcade launch
Adjunct Professor - Character Animation & Film
Chapman University
August 2021 - January 2022
Orange, California, United States
Teach lower division intro course for Character Animation Film and Game Development using Maya, After Effects, Photoshop, and Unreal Engine.
Broken Circle studios
September 2018 - July 2019
Riverside, CA
Senior Animator
inXile Entertainment
July 2017 - March 2018
Newport Beach
Creating character chaos
Previs Animator
Dopamine Studio
May 2017 - July 2017
Santa Monica
Part of previsualization team creating digital storyboards for Legendary Entertainment's Lost in Space that premiered on Netflix in 2018.
Animation Manager
Virtually Live
May 2016 - February 2017
Greater Seattle Area
I worked with the Seattle team to create an immersive VR Sports experience for the New York Cosmos.
Lead Animator
Goodgame Studios
November 2015 - May 2016
Hamburg Area, Germany
Lead animator for character, rigging, cinematics and game art for the RPG team. Coach and mentor junior animators/riggers in Mobile game development environments.Created animations for "Heroes Realm". Create animation pipelines for rapid prototypes and vertical slices.
Shipped Heroes Realm in 2016..
Available for Android:
Lead Animator
Fireforge Games
August 2012 - February 2015
Irvine, CA
RTS/MOBA in-game animation for an international market: Coordinate and mentor animators/riggers for a proprietary game engine; develop schedule for iterative pipeline execution; create character animation in UI/game launcher.
Senior Animator
Blizzard Entertainment
February 1999 - February 2012
Irvine, CA
Served as primary/dedicated or sole animator on small dev teams*
Served as contributing team member on larger intact animation dev teams (5-7)
In-game cinematic cut-scene editor | UI
- 2012 Heroes of the Storm (HOTS): Game Assets & Rigging
- 2012 StarCraft II Expansion*: Game Assets & Cinematic Animation & Rigging
- 2010 BlizzCon: StarCraft II Art Panelist
- 2010 StarCraft II*: Game Assets & Cinematic Animation & Rigging
- 2007 World of Warcraft Expansion: Game Assets & Character Animation & Rigging
- 2004 World of Warcraft: Game Assets & Character Animation & Rigging
- 2003 Warcraft III Expansion: Cinematics
- 2002 Warcraft III: Cinematics
- 2001 Diablo II*: Expansion: Cinematics
- 2000 Diablo II*: Cinematics
Senior 3D Character Animator
Blizzard Entertainment
March 1999 - February 2012
Orange County, California Area
Served as principal or sole animator on small dev teams*
Served as contributing team member on larger intact animation dev teams (5-7)
In-game cinematic cut-scene editor | UI
- 2012 Heroes of the Storm (HOTS): Game Assets & Rigging
- 2012 StarCraft II Expansion*: Game Assets & Cinematic Animation & Rigging
- 2010 BlizzCon: StarCraft II Art Panelist
- 2005 StarCraft II*: Game Assets & Cinematic Animation & Rigging
- 2003 World of Warcraft: Game Assets & Character Animation & Rigging
- 2002 Warcraft III: Cinematics
- 2001 Diablo II*: Expansion: Cinematics
- 2000 Diablo II*: Cinematics
Animator
Film Roman
February 1998 - February 1999
LA
I worked on CG prototypes for in house projects.
3D Character Animator
Film Roman
1998 - 1999
Greater Los Angeles Area
Part of a small experimental CG animation team, animated/modeled 3D characters for "Tripping the Rift" pilot and several commercials. "Tripping the Rift" became a science fiction comedy television series produced by CineGroupe in association with the SyFy Channel.
Animation Intern, Toy Story
Pixar
June 1994 - August 1994
First SFSU Pixar intern responsible for updating and organizing storyboards for Toy Story animation director meetings.