Creating full production animations, layout, previs, postvis, motion graphics, compositing, visual effects, video editing, cinematography, character performance, facial/lip sync animation, motion capture editing, modeling, texturing, lighting, and rendering for films, video games, commercials, entertainment, advertising, and education.
Previs/Layout Artist
DreamWorks Animation
January 2020 - January 2021
Glendale, California, US
Previs Artist | Postvis Artist
The Third Floor
March 2014 - December 2019
Creating previs, postvis, and pitchvis for feature films, commercials, video games, and theme park attractions.
Animator | Previs Artist
Digital Domain
July 2014 - August 2014
Greater Los Angeles Area
Final animation, layout, previs
Animator
Deutsch LA
May 2014 - May 2014
Greater Los Angeles Area
Animation and motion design for broadcast commercials.
VFX Artist | Editor | Compositor
Stimulated-Inc.
January 2014 - March 2014
Editing, compositing, animation, and visual effects for two forty minute visual media productions to interact with live stage performances.
Lead Animator | CG Generalist
9D Media
March 2012 - December 2013
Led production team creating full production auto-stereoscopic 3D ads for notable Fortune 500 clients including Coca Cola, Pepsi, Kraft, Toyota, Google, FOX, and Telemundo. Responsibilities included art direction, video editing, compositing, motion graphics, design, animation, visual effects, illustrations, modeling, texturing, lighting, 3D conversion, rendering, and all creative needs for eighty commercials
CG Generalist | Editor | Compositor
Hydrogen Whiskey Studios
October 2011 - March 2012
Editing, compositing, animation, previs, visual effects, lighting, engine integration, and video capture.
○ Kinect: Star Wars (LucasArts | Microsoft)
Animator | Generalist
Spy Post
2011 - 2011
Created highly polished character animation, facial animation, lip sync, layout, previs, lighting, and rendering for broadcast commercial
○ Call of Duty: Black Ops – Berlin Wall Trailers (Activision)
Animator | Generalist
Vaporware Labs
2010 - 2010
Created character animation, cycles, modeling, rigging, Unity optimization, and exporting for an iOS iPhone/iPad title
○ Steve Young Football (Vaporware Labs iOS)
Staff Animator | Cinematic Artist
SEGA Studios/Secret Level
November 2008 - November 2009
Created full production cinematics from 2D animatics through final render including character, facial, and camera animation, layout, previs, cinematography, motion capture editing, modeling, texturing, lighting, rendering, editing, compositing, and motion graphics for AAA Next Gen titles
○ Iron Man 2 (SEGA)
○ Unreleased Title
Animator | Generalist
MX Entertainment
March 2009 - May 2009
Created several minutes of feature quality character and facial animation, layout, lighting, render setup, Mental Ray rendering
Project: Snow White and the Seven Dwarfs Diamond Edition Blu-ray (Walt Disney)
Animator | Generalist
I Accuse Productions, LLC
2007 - 2008
Created full production 3D animation, art, previs, and compositing for a feature film.
Animator | Generalist
Eveo
2006 - 2007
Created full production character and medical animations for Telly Award-winning pharmaceutical projects for doctor and patient education.
Responsible for animation, layout, previs, cinematography, compositing, modeling, lighting, texturing, and rendering
Animation Department Assistant
LeapFrog
2006 - 2006
Completed all tasks to aid the production teams, organized animation and game assets for multiple educational video game platforms, and built database for art and employee files