Jesús Diez Pérez

Jesús Diez Pérez

Supervisor Digital Compositor / 14 yrs

Barcelona, Spain

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Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Unreal Authorized Instructor partner for Epic Games

    Epic Games

    September 2022 - Present
    Barcelona, Catalonia, Spain · Remote
  • VFX Compositor and Supervisor

    Self-employed

    June 2023 - July 2023
    Barcelona, Cataluña, España · Remote

    Compositing and vfx supervision of 25 shots in the film “El Amor de Andrea”

  • VFX Supervisor Virtual Production

    Orca studios

    May 2021 - May 2023
    Barcelona, Catalonia, Spain
  • Unreal Engine Trainer

    ESCAC - Escola Superior de Cinema i Audiovisuals de Cataluny

    November 2021 - March 2022
    Terrassa, Catalonia, Spain

    Unreal basic course, showing the students how to setup a scene in Unreal, bring objects from Megascans, create particles, animate cameras with Sequencer and render the scene.

  • Unreal Engine Trainer

    Akademickie Centrum Szkoleniowe PJATK

    December 2021 - January 2022
    Warsaw, Mazowieckie, Poland

    Unreal basic course, showing the students how to setup a scene in Unreal, bring objects from Megascans, create particles, animate cameras with Sequencer and render the scene.

  • Unreal Engine Virtual Production Workshop

    Akademickie Centrum Szkoleniowe PJATK

    May 2021 - May 2021
    Warsaw, Mazowieckie, Poland

    Introduction to Virtual Production in Unreal Engine workshop to students from the University.

  • VFX Compositing Supervisor

    NOH VISUAL EFFECTS

    February 2020 - December 2020
    Madrid, Community of Madrid, Spain

    Compositing supervising.
    Full compositing of shots in Nuke.
    Pipeline development.
    Proyectos:
    - “Historias Lamentables” (dir.: Javier Fesser). https://www.imdb.com/title/tt11362866/
    - “30 Monedas” (TV series, dir.: Álex de la Iglesia). https://www.imdb.com/title/tt9764386/

  • VFX Compositing Supervisor

    MAGNO ENTERTAINMENT

    November 2019 - January 2020
    Barcelona, Catalonia, Spain

    Project: "Menendez Parte 1: El día del Señor".
    https://www.imdb.com/title/tt5603212/
    Compositing Supervisor.
    Lookdev.
    Full compositing of shots in Nuke.

  • Compositor

    Wētā FX

    July 2015 - June 2018
    Wellington, New Zealand

    Working as a compositor in Weta Digital, in the land of the Hobbits:
    Maze Runner 2, Pete's Dragon, Krampus, Spectral.

  • Compositor

    Industrial Light & Magic

    January 2014 - July 2015
    Singapore

    Working as a Compositor in the company that invented Star Wars:
    Jurassic World, Strange Magic (animation), Paranormal Activity 5.

  • Nuke Compositor

    Aardman Animations

    November 2013 - November 2013

    Worked as a compositor for a wonderful Swatch commercial with a very tight deadline.

  • Nuke Compositor

    MPC

    May 2013 - June 2013
    London, United Kingdom

    Compositing of live action plates over digital backgrounds. Integrate CG elements, crowds, creatures, buildings. Adding effects and elements fromr the library. Grading and roto. Programming tools.

  • Intermediate Stereo Compositor

    Animal Logic

    January 2013 - April 2013
    Sydney, Australia

    Intermediate Stereo Compositor.
    Projects: "Walking with Dinosaurs" (feature film)
    Tasks:
    - Communicate with lightning department to get the CG passes of a shot. Composite the shot in Nuke, paying special attention at CG integration of live plates, stereo issues (Ocula), grading, depth of field, fog effects, particle and crowd effects.
    - Programming tools using Python and Linux.

  • Nuke Compositor

    Method Studios

    January 2012 - January 2013
    London, United Kingdom

    Intermediate Technical Compositor.
    Projects: "Cloud Atlas", "Wrath of the Titans", "Seven Psychopaths", "Kiss of the Damned", "Air Force One is Down" (TV).
    Tasks:
    - Full compositing (Nuke) of live action shots, 2D tracking, camera tracking (PFTrack), keying, roto (Silhouette), grading, look development.
    - CG integration, 3D projections, modelling in Maya.
    - Programming tools using Python and Linux.

  • 3D Stereoscopic Compositor

    Aardman Animations

    May 2010 - December 2011
    Bristol, United Kingdom

    - More than 65 shots succesfully composited and in time.
    - Stereo compositing in Nuke: comp cgi elements (characters, sea, smoke) over real footage, comp dmp elements (background, skies), keying, roto, 2D tracking, camera tracking, 3D projections, grading, stereo fixes, stereo align.
    - Programming of gizmos in Python: AardSky (generator of 3D stereo environments from a PSD file, with all items configurable), AardEdit (tool for reediting a shot based on an EDL), ConvertToOnes (transform a shot filmed in 2s and 1s into only 1s and converts them back to the original; this tool could save up to 50% time roto work time).
    - Programming of plugins in C++: simple Crop (a very fast autocrop tool based on the alpha of an image).
    - Pipeline development: creation of linux shell commands to quickly access to the latest wips and published files.
    - Sequence work (balance of all the shots within a sequence).
    - Look development (sea, skies and backgrounds colours to match the mood of the scene).
    - Tech checks to ensure the filmed shots are valid for postproduction.
    - Camera tracking in Boujou. Set aligning in Maya.
    - Software reviews, induction of newcomers, writting procedure guides.

  • Visual effects coordinator and compositor

    AQTFilms

    2003 - 2010
    Madrid, Spain

    Designing the look and feel of visual effects shots.
    Investigating new solutions, approaches and best available tools for the project.
    Meetings with the client to get feedback and requests.
    Visual effects artist: compositing, matchmoving, roto.

  • Engineer

    Several IT & broadcast companies

    1998 - 2010
    Madrid, Spain

    June 2003 – 2010: LIMALIMONLINE (web boutique). Coordination and development of web projects.
    September 2007 – April 2008: AKHAM (Advertising company). Technical director.
    July 2004 – September 2007: THALES INFORMATION SYSTEMS. Senior analyst.
    September 2003 – June 2004: NINTENDO. Web projects coordinator.
    June 2000 – November 2002: INDRA (IT company). Telecommunications engineer.
    April 1998 – June 2000: VÍA DIGITAL Satellite Digital Television company. Telecommunications engineer.

  • Junior artisan

    Pixelcorps

    2005 - 2009
    Online

    Matte paintings for Europa project: planets, ice crevasse.
    Camera tracking shots for Europa and Ikaros project, using different tools.
    Documenting achievements and produce video tutorials for other members.

  • Freelance visual effects artist

    Videoon

    2002 - 2003

    Editing, postproduction (After Effects) and graphic design (Photoshop).

Education
  • Individual courses in VFX

    fxPhd

    2008 - 2011
  • Intensive course in VFX, Nuke and NukeX

    Sphere VFX (UK)

    2010 - 2010
  • Junior Artisan training in VFX

    Pixelcorps

    2005 - 2009
  • Master in Mathematics

    Eastern Illinois University

    1997 - 1998
  • Final year project, Telecommunications Engineering

    University of the West of England

    1997 - 1997
  • Ingeniería, Telecomunicaciones

    Universitat Politècnica de València (UPV)

    1991 - 1996