As a Technical Director, I worked directly with the artists and developers to ensure seamless implementation of their day to day tools as well as debugging, developing and testing new tools to ease their workflow.
Provide friendly support to all major production departments, such as layout, rigging, animation, cloth/ hair, FX, lighting, compositing, Motion capture, etc.
Software and languages:
Maya, Motion Builder, 3d StudioMax, Houdini, Nuke, Katana, Aftereffects, Arnold, Mental Ray, Vray Photoshop, Python, Mel
Movie and Game Credits:
Hotel Translyvania 2
The Amazing Spiderman
Oz, The Great and Powerful
Cloudy with a Chance of Meatballs 2: Revenge of the Leftovers
Socom 4
Resistance 3
Infamous 2
Work History
Technical Director
Pixar
July 2016 - Present
Production Support Engineer
Pixar
January 2015 - July 2016
Rig/ Tech Support (Part time) for Animation Mentor
AnimationRigs.com
June 2013 - September 2015
Freelance
Character Pipeline TD / Technical Animator
Sony Pictures Imageworks
September 2014 - January 2015
Software Engineer
Method Studios
March 2014 - September 2014
Character Pipeline TD / Technical Animator
Sony Pictures Imageworks
March 2012 - August 2013
The Amazing Spider-man
Oz, The Great and Powerful
Cloudy with a Chance of Meatballs 2: Revenge of the Leftovers
- Provided support to all major departments of the production, such as
layout, rigging, animation, cloth/ hair, FX, and lighting
- Troubleshooting Maya, Nuke, Katana, in-house programs, tools, scripts, and
failed jobs on the render cue
- Helped setup native stereo pipeline, assisted artists on stereo workflows
- Created layout and tile setups, allowing for complicated multi-plate shots to be
animated while preserving all matchmove
Technical Director / Technical Animator
Sony Computer Entertainment America
September 2010 - April 2011
Projects: Socom 4, Resistance 3, Infamous
- Provided technical support for artists
- Troubleshooting Maya and Motion Builder
- Acting Production & Maya TD
- Managed workflows for pre-rendered and in-engine cinematics
JR Technical Director
Nathan Love
July 2008 - June 2010
- Acting Production & Maya TD
- Assisted in creating and managing workflows
- Managed Render Queue
- Troubleshooting in Maya
- Dynamic and Particle Simulations in Maya, nParticle, nCloth, etc.
- IT work including creating and managing User Accounts,
archiving andrestoring production work, installing and configuring
workstations
Lab Assistant
School of Visual Arts
May 2007 - August 2009
- Assisted teachers, faculty, and fellow students with various issues
within the computer labs
- Helped Administrators maintain lab computers and equipment
- Operated Green screen Room
- Teacher Assisted Freshmen Classes