I am a passionate artist with 6+ years industry experience in layout/previs, postvis, techvis and cinematics for feature films, series and games. A skillful animator and camera person, I also excel in the rapid creation of lighting, models, rigs, VFX, and Python tools for previs and techvis. Versatile, resourceful and technically savvy, I adapt quickly to proprietary software and pipelines. A creative problem-solver, thoughtful mentor and enthusiastic collaborator, I strive to push shots, stories, workflows and artists ever forward within production limitations.
Please check out my reels! The password for all of them is: synapse
Work History
Previs/Layout Animator
id Software
June 2024 - August 2024
Previs/Layout Artist
Paramount Animation
June 2023 - April 2024
Los Angeles, California, US
Previs/Layout Artist
Netflix Animation
October 2021 - June 2023
Burbank, CA
Previs/Shot, Postvis, Techvis Creator
The Third Floor
October 2020 - October 2021
Los Angeles, California, US
Worked on feature films and OTT series as a Previs, Postvis and Techvis Artist.
Pre-visualized shots prior to principal photography/physical production for upcoming series. Responsible for the fast-paced iterative blocking, staging, camera work, character animation and VFX essential for visualizing, de-risking and advancing the clients’ vision for action sequence story beats.
Post-visualized shots captured during principal photography to quickly combine computer generated elements with live action footage.
Techvised shots to provide clients with the blueprints for how to shoot computer animated shots physically using the cameras, dollies, jibs, cranes, and other equipment at their disposal.
Previs/Layout Artist
DreamWorks Animation
October 2018 - September 2020
Glendale, CA
Executed the initial rough camera and character animation required to pre-visualize shots and sequences for Dreamworks’ feature animated films. Worked with the director(s), the head of layout, and other previz artists to translate storyboards to 3D environments and finalize close visual approximations of shots and sequences before their launch to the rest of the feature pipeline. Further responsibilities included: rigging previz characters and assets; preparing previz props and environments; executing previz lighting and VFX; and conforming shots to match any editorial changes made after initial previz footage delivery.
Cinematic Artist
Telltale Games
June 2017 - September 2018
San Rafael, CA
Created compelling sequences, shots and cinematics for Telltale’s interactive narrative games. Responsible for blocking and animating cameras, staging and acting characters, editing and pacing dialog, and choreographing action from rough layout to final polish. Built character performances by reusing/blending animations from Telltale's library and by collaborating with animators.
Minecraft: Story Mode - Season 2, Ep. 2, 3
Guardians of the Galaxy: The Telltale Series - Season 1, Ep. 4, 5
Batman: The Telltale Series - Season 2, Ep. 3, 4, 5
The Walking Dead: The Telltale Series - Season 4, Ep. 1, 2
3D Animator / Generalist
Freelance
September 2016 - June 2017
San Francisco Bay Area
3D Artist on Boltcraft, a USC Gamepipe Graduate Advanced Games Project. Modeled and rigged an Unreal compatible robot character in Maya for this real-time-strategy game.
Teaching Assistant
Venice Arts
September 2011 - August 2012
Venice, CA
Assistant Teacher at Venice Arts, a youth extra-curricular arts program, assistant teaching the Comics, My Life in Pictures, Animation Overload and Art Discovery classes.
Production Assistant / Intern
Moving Colour
April 2010 - July 2010
Created 3D assets and selected video clips from popular TV shows for several network ID motion graphics aired by the American Warner Brothers Television network and WarnerTV Asia.
Spearheaded the creation of marketing graphics for environmentally conscious LEED certified buildings. Designed graphics by rendering models in Revit then using Photoshop and Illustrator
to include landscaping and text.