Jesse Flores

Jesse Flores

3D Artist at Apple

Senior Look Development / 16 yrs

San Francisco Bay Area

Hire Me
Professional Look Development/ Texture Artist looking for new opportunities to learn and grow my craft. My work experience ranges from the fast paced commercial environment to the high standards of feature film. I believe being part of a collaborative team is important and essential to finding digital imaging solutions and I make an effort to be a part of those teams.
Work History
  • Texture Artist / Look Development Artist

    The Surface Pass LLC

    December 2016 - Present

    Providing high quality texturing and look development for both organic and mechanical CG assets for commercial and film.

  • Instructor

    School of Visual Arts

    January 2013 - Present

    Give various lectures on / offsite on texturing and look development / Independent study to help individual students with their thesis work

  • 3D Artist

    Apple Inc.

    January 2018 - June 2018
  • Texture Artist

    Industrial Light & Magic

    June 2016 - January 2017
    San Francisco, CA

    Texture Artist on feature film assets

  • Texture Artist

    Industrial Light & Magic

    October 2015 - December 2016
    San Francisco, CA
  • CG Artist

    The Mill

    January 2014 - October 2015

    Texturing / Look Development Artist

  • Texture Artist / Lighter

    A52

    November 2013 - December 2013

    Look Development and Lighting on various environments/ assets

  • Instructor

    School of Visual Arts

    January 2013 - November 2013

    Give various lectures on texturing and hold Mari Workshops for graduate and undergraduate students.

  • Junior Technical Director

    Framestore

    April 2010 - October 2013

    CG generalist throughout pipeline focusing on texturing/ lighting/ compositing. Also some conceptional design.

  • Concept Artist

    4mm Games, LLC

    November 2009 - January 2010

    Creating environmental conceptional designs for games.

  • 3D Intern

    Framestore

    May 2009 - July 2009

    Did variety of things throughout pipeline such as Character Design, modeling, texturing, n-cloth, rigging and lighting/compositing.

  • Intern Matte Painter/ Texture Artist

    Curious Pictures

    May 2008 - August 2008

    Worked closely with a CG Lighter to create matte paintings and environments. Also painted textures for environments.