Professional Look Development/ Texture Artist looking for new opportunities to learn and grow my craft. My work experience ranges from the fast paced commercial environment to the high standards of feature film. I believe being part of a collaborative team is important and essential to finding digital imaging solutions and I make an effort to be a part of those teams.
Work History
Texture Artist / Look Development Artist
The Surface Pass LLC
December 2016 - Present
Providing high quality texturing and look development for both organic and mechanical CG assets for commercial and film.
Instructor
School of Visual Arts
January 2013 - Present
Give various lectures on / offsite on texturing and look development / Independent study to help individual students with their thesis work
3D Artist
Apple Inc.
January 2018 - June 2018
Texture Artist
Industrial Light & Magic
June 2016 - January 2017
San Francisco, CA
Texture Artist on feature film assets
Texture Artist
Industrial Light & Magic
October 2015 - December 2016
San Francisco, CA
CG Artist
The Mill
January 2014 - October 2015
Texturing / Look Development Artist
Texture Artist / Lighter
A52
November 2013 - December 2013
Look Development and Lighting on various environments/ assets
Instructor
School of Visual Arts
January 2013 - November 2013
Give various lectures on texturing and hold Mari Workshops for graduate and undergraduate students.
Junior Technical Director
Framestore
April 2010 - October 2013
CG generalist throughout pipeline focusing on texturing/ lighting/ compositing. Also some conceptional design.
Concept Artist
4mm Games, LLC
November 2009 - January 2010
Creating environmental conceptional designs for games.
3D Intern
Framestore
May 2009 - July 2009
Did variety of things throughout pipeline such as Character Design, modeling, texturing, n-cloth, rigging and lighting/compositing.
Intern Matte Painter/ Texture Artist
Curious Pictures
May 2008 - August 2008
Worked closely with a CG Lighter to create matte paintings and environments. Also painted textures for environments.