A previs artist and animator with experience in pre-production and virtual production to final shot animation on large tent-pole movies. Credits include serving as an Animation Supervisor and Lead Animator at Weta Digital; and a Virtual Production Lab Supervisor and Onset Sequence Supervisor on the James Cameron Avatar movies. A former engineer and project manager. Creatively and technically skilled. A collaborative, highly organized multi-tasker and creative problem-solver.
Work History
Animation Supervisor
Wētā FX
June 2024 - June 2025
Wellington, New Zealand
Lead Animator
Wētā FX
June 2023 - June 2024
Wellington, New Zealand
Senior/Lead Animator
Wētā FX
June 2016 - June 2023
Hawkeye [2021] - Animation Supervisor
Better Man [2021] - Senior Previs Artist
Dr. Strange in the Multiverse of Madness [2021] - Senior Previs Artist
Christmas Chronicles 2 [2020] - Senior Animator and Postvis Artist
The Falcon and The Winter Soldier [2020] - Senior Previs Artist
We Can Be Heroes [2020] - Senior Animator
Gemini Man [2018 - 2019] - Senior Animator
Mortal Engines [2018] - Senior/Lead Animator
Avengers: Infinity War [2018] - Senior Animator
Rampage [2017-2018] - Lead Animator
Animal World (动物世界) [2017] - Senior Previs Artist
Guardians of the Galaxy, Vol. 2 [2016-2017] - Lead Animator
Avatar: Flight of Passage Theme Park Ride [2016] - Animator
Onset Virtual Production Sequence Supervisor
Wētā FX
May 2019 - November 2020
Wellington, NZ
Supported virtual production requirements onset in NZ for the live-action shooting of the Avatar sequels at Stone Street Studios and Kumeu Film Studios. Reviewed, prepped and modified CG motion and elements for real-time compositing (simulcam) and provided support for on-demand onset requirements.
Senior Animator & Previs Artist
Industrial Light & Magic
February 2016 - May 2016
San Francisco, CA
Teenage Mutant Ninja Turtles: Out of the Shadows [2016] - Senior Animator (uncredited)
Transformers: The Last Knight [2016] - Senior Previs Artist
Ready Player One [2016] - Senior Previs Artist
Animator & Senior Previs Artist
Wētā FX
September 2009 - February 2016
Wellington, New Zealand
Spectral [2016] - Animator
Alvin and the Chipmunks: The Road Chip [2015] - Animator
The Jungle Book [2015] - Animator
Hunger Games: Mockingjay Part 2 [2015] - Animator
Furious 7 [2015] - Animator
The Hobbit: The Battle of the Five Armies [2014] - Animator
Dawn of the Planet of the Apes [2014] - Animator
The Hobbit: The Desolation of Smaug [2013] - Animator & Senior Previs Artist
Iron Man 3 [2013] - Animator
Avengers [2012] - Animator
Rise of the Planet of the Apes [2011] - Animator
The Hobbit: An Unexpected Journey [2009-2012] - Animator & Senior Previs Artist
Virtual Production Artist & Supervisor
Lightstorm Entertainment
January 2007 - August 2009
Worked as a Virtual Production Lab Artist, Lead, then Supervisor on James Cameron's Avatar, creating virtual production scenes and shots using MotionBuilder and Maya.
• Assembled MotionBuilder scenes by combining virtual sets, props and characters; blending multiple mocap performances; and animating secondary elements and effects.
• Responsible for over thirty minutes of ‘template’ turnover footage to vendors.
• Assigned daily work and provided guidance to artists.
• Reviewed and provided revision notes for shots, scenes, and animation.
Previs Artist. Virtual Production Artist & Supervisor.
Halon Entertainment
July 2005 - July 2009
Avatar @ Lightstorm Entertainment [2007 - 2009]
Spider-Man 3 @ Sony Pictures [2006]
X-Men: The Last Stand [2005]
Character Animation Intern
Luminetik Animation Studios
May 2005 - July 2005
Completed character animation for shots on spec short, Kuriocity. Also assisted with previsualization, camera and story layout.
Maya Instructor
California State University L.A.
April 2005 - June 2005
Taught Intro to Polygon Modeling with Maya, as a temporary part-time instructor.
Project Engineer
Zephyr Environmental Corporation
July 1996 - March 2004
Served as an Environmental Engineer/Consultant specializing in atmospheric dispersion modeling, air quality permitting and pollution control, mobile source air and noise impacts, and storm water assessments. Facility experience includes semiconductor and electronics manufacturing, petrochemical manufacturing, oil and gas facilities, electric utilities, wood product facilities, rock crushing plants, and batch asphalt and concrete plants.
Performed air dispersion and traffic noise modeling. Completed State and Title V air quality permit applications and s
Aircraft Structures Design Engineer
Vought Aircraft Company
November 1991 - January 1995
Designed, evaluated, and modified structures for B2 Bomber and Gulfstream V. Used CATIA (3D solid modeling) and CADAM (computer-aided drafting) software. Worked in design build team environment coordinating with other disciplines such as stress, assembly, tooling and manufacturing. Performed trade studies. Evaluated vendors.