For 11 years I have been working in different productions and companies doing rigging on a variety of different working environments, project budgets and team sizes.
Work History
Grid VFX
May 2018 - May 2019
Rigging Supervisor
nWave Digital
August 2013 - April 2018
Supervising the rigging team on the upcoming features films.
Character TD
nWave Digital
January 2013 - August 2013
Co supervising the Rigging department with Alan Claes for the upcoming nWaves features.
Rigging Supervisor
Grid VFX
June 2012 - January 2013
Quest:
- Rigging dept supervision. Created an auto rig puppet system.
Zoostation (trailer):
- Created all props and character rigs within a week
Asterix "Le domaine des dieux"
- Help creating several check and modeling tools.
Character FX
Digital Domain
July 2011 - June 2012
Vancouver, Canada Area
Jack the Giant Slayer:
- Lead hair artist
- Created several grooms on hero giants and some digital doubles.
- Sims on some of the movie shots.
Rigging Supervisor
Luxanimation
May 2010 - July 2011
"Little Nick" (M6) season 2:
- Rigging sup. and technical lead for the "Little Nick" project season 2.
- Created an fast auto rig puppet system for the characters and a auto props rig tool for the project props assets.
- Created several modeling checking tools to keep quality standars
Burny the Little Dragon:
- Rigging sup.
- Create all characters rig for the trailer.
- Lookdev supervisor
- Created all shaders setup for the main characters.
Rigging TD
Cotoon
September 2007 - May 2010
Luke and Lucy: The Texas Rangers:
- Created a facial system for animation dept. Then took the rigging leading to help animation dept. developing tools and fixing bugs.
Taro et le démon du volcan (never released):
- Rigging supervisor
- Created all rigs for the project and developed all the animation tools linked to the rigs.
- Developed an interactive GUI inside Maya using AdobeFlash
Magic Crystal trailer:
- Assets supervisor
- We had to create in a week a trailer for the movie working in collaboration with Grid-Vfx
Rigging Lead
Mikros Image
July 2009 - January 2010
Liège Area, Belgium
Black Heaven feature film:
- Worked as lead Character rigging and cloth simulation.
- Developed a building generator for the city based on existing modeling assets.
3D Generalist
de pinxi
August 2006 - August 2007
Worked in several real time 3D projects handling from modeling to rendering tasks.