- Work as part of an interdisciplinary team to create systemic behavior for Elizabeth companion AI, including placed contextual opportunistic animation, emotion system, and additive audio-based animation system
- Own animation content features related to Elizabeth character and act as animation point of contact for troubleshooting Elizabeth
- Establish and support flexible camera and character cinematics pipeline
- Act as part of the narrative team to create and maintain many narrative cutscenes throughout Bioshock: Infinite using Unreal's Kismet scripting system
- Lead a team of technical animators to provide support primarily to animation, character, voiceover, and design departments
- Establish procedural facial animation pipeline using FaceFX
- Handle motion capture data and retargetting for in-game use
Character Lead / Sr Technical Animator
Ubisoft - Red Storm Entertainment
August 2008 - September 2011
- Drive vision, create consistency, and manage production for a team of several character artists
- Design character production pipeline and create tools to expedite production process during short production phase
- Design character animation pipeline across MotionBuilder and Max
Cinematic Technical Artist
Midway Games
December 2007 - August 2008
- Participate in most phases of 3D pipeline (modelling, texturing, rigging, animating) for pre-rendered and in-game cinematic sequences on a central group supporting all of Midway Games.
- Help to establish internal pipelines quickly from project to project, and improve pipelines that already exist.
Technical Artist
EA Chicago
August 2007 - December 2007
- Maintained character pipeline for detailed next-gen game
- Created MEL-based animation tools for animators
- Inherited and improved previous facial rig to improve performance, animator workflow, and iteration time
Technical Animator
EA Los Angeles
September 2005 - July 2007
- Responsible for managing animation pipeline: seeing asset production from content creation to Unreal 3 Engine runtime, writing scripts to expedite animator workflow
- Character setup: partially responsible for character rig, fully responsible for all weapons, vehicles, and world object rigging and setup
- Help with character animation