Jeremy Ross

Jeremy Ross

Mid-level 3D Artist / 6 yrs

Sarasota, FL

Hire Me

Executive Producer

Sticking Seafarer (2022)

Asset Artist

Halo (2022)

Hi! I'm Jeremy, a 3D artist specializing in modeling, sculpting, texturing and lighting. I graduated from Ringling College of Art and Design in 2022, where I created from scratch a full short animation film that was featured in over 20 film festivals and now has 750k views on Youtube. Following my graduation I worked in previsualization as an asset artist at Third Floor, where I got my hands on series and movies for Marvel, Paramount+ and Apple TV. Following that experience I've spent a year in the toy industry as a digital sculptor for Hasbro, where I worked on any kind of asset and any style of brand, be it realistic portraiture of athletes and actors, stylized minis for tabletop games, such as Heroscape, HeroQuest and Talisman, hard surface accessories for Star Wars and Marvel as well as projects for original Hasbro IPs like Baby Alive, My Little Pony and GI-Joe. Which then led me to work at Neko Productions as a 3D Generalist and assistant TD where I was responsible for the modeling, rigging and lighting of 2 full episodes of a kid's TV show that has garnered over 140 million views in its first installment.
Work History
  • 3D Generalist & Assistant Technical Director

    Neko Productions

    December 2023 - February 2024

    Worked with the lead’s direction to model hard surface assets, model environments, create rigs and light scenes of season 2 of a web
    series that has garnered over 130 million views on Youtube with its first installation using Autodesk Maya.
    ● Responsible for the entire lighting, modeling, environment and prop rigging of multiple full episodes
    ● Optimized render times, organized render layers, setup AOVs and light rigs to ensure efficient compositing

  • Digital 3D Artist

    Hasbro

    September 2022 - September 2023

    Worked remotely under a team of toy sculpting managers on a variety of brands and styles such as realistic portraiture of athletes and
    actors, stylized minis for tabletop games, being Heroscape, HeroQuest and Talisman, accessories for Star Wars and Marvel as well as
    original Hasbro IPs like Baby Alive, My Little Pony and GI-Joe, using Zbrush, Maya and Keyshot.

  • Asset Artist

    The Third Floor

    June 2022 - September 2022

    Worked in previsualization by creating assets for shows and movies for Marvel, Apple TV and Paramount+. I was responsible for
    characters and their rigs, props and vehicles, and full set-dressed environments along with their lighting and textures.

  • 3D Modeling Artist, Texture Artist and Lighting Artist

    Ringling College of Art + Design

    January 2019 - May 2022
    Sarasota

    Worked under time-sensitive deadlines for four years in order to develop character models and environments with emphasis on detail,
    composition, appeal, mood, shape language, clarity, scale, color balance and optimization, to eventually work on a solo 2 minute
    animated senior thesis film where I was responsible for every process of the animation pipeline that acquired over 750k views.

  • 3D Sculptor Workshop

    Hasbro

    October 2021 - February 2022
  • Digital 3D Artist Intern

    Hasbro

    May 2021 - July 2021

    Worked remotely under a team of toy sculpting managers on a variety of brands and styles, including Disney Princesses, Disney
    Frozen, Fortnite, Dungeons and Dragons, Transformers, FurReal and Marvel.
    ● Learned the 3D printing, mold workflow and material limitations of toy manufacturing.
    ● Participated in the Hasbro Workshop at Ringling college for both 2021 and 2022, where I designed, produced, sculpted and partly
    articulated two full-body figures based on Dungeons and Dragons and Magic the Gathering with strong silhouettes and shape design.

Education
  • Bachelor of Fine Arts - BFA in Computer Animation

    Ringling College of Art and Design

    2018 - 2022