Jeremy Miller

Jeremy Miller

Art Director @ Avalanche Studios

Senior Art Director / 25 yrs

Stockholm, Sweden

Hire Me

Associate Art Director

Tron: Evolution (2010)

Lead Artist (Characters/Vehicles/Weapons)

Turok (2008)

Work History
  • Art Director

    Avalanche Studios

    November 2016 - Present

    RAGE 2

  • Producer and more

    EA DICE

    December 2014 - November 2016
    Stockholm, Sweden

    Producer - Player Experience - Mirror's Edge

  • Associate Art Director

    EA DICE

    January 2014 - December 2014
    Stockholm, Sweden

    Mirror's Edge: Catalyst

  • Creative Director

    Electronic Arts

    June 2013 - December 2013
    Stockholm, Sweden

    Unannounced project.

  • Art Director

    Easy Studios

    May 2011 - June 2013
    Stockholm, Sweden

    AD for Battlefield Heroes & Battlefield Play4Free

  • Associate Art Director (Characters/Vehicles/Weapons)

    Disney Interactive Studios

    2007 - October 2010

    Defined artistic vision and directed artists to achieve said vision for my areas from R&D to Beta, from initial style-guide to final, high quality, shipped content. Directed concept, character/hard surface art (anything with a skeleton/performance) and FX artists while also leading/managing the Character Dept.

  • Associate Art Director (Characters/Vehicles/Weapons)

    Propaganda Games

    March 2005 - October 2010

    Associate Art Director - Characters/Vehicles - "TRON:Evolution"
    Lead Modeler - "Turok" for 360/PS3

  • Lead Modeler

    Electronic Arts Canada

    January 2003 - February 2005

    Def Jam - Fight for New York
    SSX4

  • Sr Modeler

    Electronic Arts Canada

    May 2002 - January 2003

    Shipped the game "Def Jam - Vendetta" PS2/GameCube

  • Head Modeling Instructor

    Vancouver Film School

    January 2001 - September 2001

    Re-wrote and taught the intermediate and advanced modeling courses.
    Supervised the "Final Project" development for all students.

  • Sr/Development Modeler

    Mainframe Entertainment

    October 1996 - December 2000

    Asset creation for look development of stylised projects. Worked directly with engineers developing shaders to achieve vision. Body and facial rigging/solutions. Some lighting, scripting, and basic compositing.

  • 3D Instructor

    The Gulf Islands Film and Television School

    1996 - 1996

    Conceptualization and refinement of student’s final project. Pushed students on quality and methodology aesthetic and technically. Lighting, animation and camera feedback. Completely overhauled curriculum.