AD for Battlefield Heroes & Battlefield Play4Free
Associate Art Director (Characters/Vehicles/Weapons)
Disney Interactive Studios
2007 - October 2010
Defined artistic vision and directed artists to achieve said vision for my areas from R&D to Beta, from initial style-guide to final, high quality, shipped content. Directed concept, character/hard surface art (anything with a skeleton/performance) and FX artists while also leading/managing the Character Dept.
Associate Art Director (Characters/Vehicles/Weapons)
Propaganda Games
March 2005 - October 2010
Associate Art Director - Characters/Vehicles - "TRON:Evolution"
Lead Modeler - "Turok" for 360/PS3
Lead Modeler
Electronic Arts Canada
January 2003 - February 2005
Def Jam - Fight for New York
SSX4
Sr Modeler
Electronic Arts Canada
May 2002 - January 2003
Shipped the game "Def Jam - Vendetta" PS2/GameCube
Head Modeling Instructor
Vancouver Film School
January 2001 - September 2001
Re-wrote and taught the intermediate and advanced modeling courses.
Supervised the "Final Project" development for all students.
Sr/Development Modeler
Mainframe Entertainment
October 1996 - December 2000
Asset creation for look development of stylised projects. Worked directly with engineers developing shaders to achieve vision. Body and facial rigging/solutions. Some lighting, scripting, and basic compositing.
3D Instructor
The Gulf Islands Film and Television School
1996 - 1996
Conceptualization and refinement of student’s final project. Pushed students on quality and methodology aesthetic and technically. Lighting, animation and camera feedback. Completely overhauled curriculum.