I am fortunate enough to be someone who's passion has translated into a career. I've been an avid gamer all my life and long time software engineer in the same field. I've worked at many great companies, learning along the way, and hope to continue to do so for many years to come. I would also love to branch out into non-gaming development and bring my expertise and experience with me.
Work History
Software Engineer
Electronic Arts
January 2015 - Present
Online programmer
Software Engineer - Contract
Electronic Arts
July 2013 - August 2014
Canada
Worked in UFC's technology group supporting the art integration pipeline and getting a legacy tool used by marketing implemented for the current architecture. It is used for promotional material like videos and has hooks into game mechanics. Gameplay engineer on NHL doing presentation. NIS's, cameras, transitions, and the opening sequence for the game, ie NBC starting game broadcast introduction and support/modifications for in game cut scenes.
Programmer
Hellbent Games
February 2012 - June 2013
Vancouver, Canada Area
Gameplay programmer, worked on Mars Rover Landing(360 Kinect in Unity Engine) and Lego friends(3DS, DS)
Programmer
Balanced Worlds
March 2011 - July 2011
Principle gameplay programmer working on 3rd person shooter, de Blobs online(unpublished)(PC)
Software Engineer
Electronic Arts / BlackBox Games
October 2007 - November 2010
Worked in gameplay for titles Need for Speed World(PC), Need for Speed Undercover(360, PS3), and Need for Speed Undercover DLC(360, PS3)
Software Engineer
Electronic Arts Canada
August 2004 - September 2007
Worked in gameplay and FE on titles NBA Street Homecourt(360,PS3), Fifa Street 2(PS2), and NBA Street V3(Gamecube, PS2, Xbox)
Programmer
Rockstar Games Vancouver
August 2002 - August 2004
Vancouver, Canada Area
Gameplay, physics programmer on Spec Ops(unpublished) (PS2)
Programmer
Barking Dog Studios / Rockstar Vancouver
May 2000 - July 2002
Gameplay, and AI programmer on title Global Operations(PC)
Programmer
Radical Entertainment
September 1997 - April 2000
Animation, tools, gameplay programmer on titles:
MTV Sports: Pure Ride(PS), MTV Sports: Snowboarding(PS), ESPN Pro Boarder(PS, PC)