Jeremy Coolidge

Jeremy Coolidge

Software Engineer - Electronic Arts (EA)

Senior Software Engineer / 27 yrs

Vancouver, Canada Area

Hire Me
I am fortunate enough to be someone who's passion has translated into a career. I've been an avid gamer all my life and long time software engineer in the same field. I've worked at many great companies, learning along the way, and hope to continue to do so for many years to come. I would also love to branch out into non-gaming development and bring my expertise and experience with me.
Work History
  • Software Engineer

    Electronic Arts

    January 2015 - Present

    Online programmer

  • Software Engineer - Contract

    Electronic Arts

    July 2013 - August 2014
    Canada

    Worked in UFC's technology group supporting the art integration pipeline and getting a legacy tool used by marketing implemented for the current architecture. It is used for promotional material like videos and has hooks into game mechanics. Gameplay engineer on NHL doing presentation. NIS's, cameras, transitions, and the opening sequence for the game, ie NBC starting game broadcast introduction and support/modifications for in game cut scenes.

  • Programmer

    Hellbent Games

    February 2012 - June 2013
    Vancouver, Canada Area

    Gameplay programmer, worked on Mars Rover Landing(360 Kinect in Unity Engine) and Lego friends(3DS, DS)

  • Programmer

    Balanced Worlds

    March 2011 - July 2011

    Principle gameplay programmer working on 3rd person shooter, de Blobs online(unpublished)(PC)

  • Software Engineer

    Electronic Arts / BlackBox Games

    October 2007 - November 2010

    Worked in gameplay for titles Need for Speed World(PC), Need for Speed Undercover(360, PS3), and Need for Speed Undercover DLC(360, PS3)

  • Software Engineer

    Electronic Arts Canada

    August 2004 - September 2007


    Worked in gameplay and FE on titles NBA Street Homecourt(360,PS3), Fifa Street 2(PS2), and NBA Street V3(Gamecube, PS2, Xbox)

  • Programmer

    Rockstar Games Vancouver

    August 2002 - August 2004
    Vancouver, Canada Area


    Gameplay, physics programmer on Spec Ops(unpublished) (PS2)

  • Programmer

    Barking Dog Studios / Rockstar Vancouver

    May 2000 - July 2002


    Gameplay, and AI programmer on title Global Operations(PC)

  • Programmer

    Radical Entertainment

    September 1997 - April 2000


    Animation, tools, gameplay programmer on titles:
    MTV Sports: Pure Ride(PS), MTV Sports: Snowboarding(PS), ESPN Pro Boarder(PS, PC)

Education
  • MDIA 2652 - Design Apps iPhone/iPad

    BCIT

    2010 - 2010
  • BSc in Computer Science

    University of Calgary

    1995 - 1997
  • BSc in Mathematics

    University of Lethbridge

    1991 - 1995