Jeremy Lei Ontiveros - Independent Projects - Writer, Director, VFX/Nu
Jeremy Lei Ontiveros
June 2005 - Present
Story telling is what I love. Creating a roller coaster ride of emotions for the audience.
PROJECT: Ashley
•Wrote and directed first short film
•Established the work pipeline
•Completed all production related work such as, storyboarding, pre-viz, pre-production, production, and post-production, including editing, sound design, visual effects and compositing.
•Utilized various programs such as Maya, PF Track, Mari, Photoshop, Zbrush, Mudbox and Nuke.
•Film is currently in submission with the Los Angeles and New York Film Festivals
Senior CGI Artist
Hogarth Worldwide
August 2019 - September 2021
Sunnyvale, California
Senior 3D Generalist
Buck
July 2019 - August 2019
Greater Los Angeles Area
3D Generalist
Spinifex Group
October 2018 - November 2018
Torrance, California
3D Generalist
Motomo Studio
July 2018 - August 2018
Greater Los Angeles Area
worked on an ESPN/GMC ad
3D Artist & Nuke Compositor
Ayzenberg
May 2018 - June 2018
Pasadena, California
Senior 3D Artist
Carbon
March 2018 - May 2018
Chicago, Illinois
Worked on a full CG commercial for Cedar Fair
Senior Lighting Artist
CBS Television Studios
March 2017 - January 2018
Los Angeles, California
3d senior artist
Filmworkers Club
May 2017 - August 2017
Chicago, IL
Worked on a series of Capitol One commercials
3D Artist
Filmworkers
June 2017 - August 2017
Chicago, Illinois
Nuke Compositor
Edisen
November 2016 - February 2017
Culver City, California
3d senior artist
Filmworkers Club
June 2016 - October 2016
Chicago, IL
Worked on a series of Capitol One commercials
3D Artist / Compositor
Filmworkers Club
August 2016 - October 2016
3D Artist
Ntropic
June 2012 - May 2016
Greater Los Angeles Area
PROJECTS: Ford Automobile Commercials (two), Lincoln Automobile Commerical, Buick Automobile Commercial, BMW Automobile Commerical, Ryse: Son of Rome - Cinematic Game Trailer
•Working directly with VFX Supervisor on the look of the shots.
•Set up, light, rig and establish key shots for a given sequence.
•Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
•Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
•Responsible for handing off the set ups to other teams that need to deal with common elements.
•Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
•Work with the compositors to get the shots to final.
•Attend and receive notes to address so the shot can be finalized and delivered to the client.
Senior 3D Artist
The Arsenal Film and Creative, Inc
October 2015 - January 2016
Lighting and rendering in Maya with RedShift. Compositing in Nuke for Lexus end tags.
Senior 3D Artist
Saatchi & Saatchi Los Angeles
March 2015 - October 2015
Torrance, CA
Senior 3D Artist
CBS Digital
January 2015 - April 2015
Senior 3D Artist
Saatchi & Saatchi
June 2014 - December 2014
Torrance, CA
Director/Writer
Jeh Lei Entertainment
March 2012 - March 2013
Greater Los Angeles Area
I wrote and directed a short film entitled "Ashley".
Lighting TD
Mirada Studios
May 2012 - July 2012
Greater Los Angeles Area
PROJECT: Hewlett Packard – Commercial Series
•Working directly with VFX Supervisor on the look of the shots.
•Set up, light, rig and establish key shots for a given sequence.
•Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
•Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
•Responsible for handing off the set ups to other teams that need to deal with common elements.
•Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
•Work with the compositors to get the shots to final.
•Attend and receive notes to address so the shot can be finalized and delivered to the client.
Lighting TD
Method Studios
January 2012 - May 2012
Greater Los Angeles Area
PROJECTS: Men In Black; Argo
•Working directly with VFX Supervisor on the look of the shots.
•Set up, light, rig and establish key shots for a given sequence.
•Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
•Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
•Responsible for handing off the set ups to other teams that need to deal with common elements.
•Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
•Work with the compositors to get the shots to final.
•Attend and receive notes to address so the shot can be finalized and delivered to the client.
Lighting TD
Pixomondo
July 2011 - November 2011
Greater Los Angeles Area
PROJECT: Hugo: Visual Effects Oscar Winner
•Worked directly with VFX Supervisor on the look of the last shot of the film.
•Performed look development and lighting of the shot.
•Used the plate for projections to create a CG version of the physical on-set room in the last shot.
•Work with the compositors to get the shot to final.
Lighting TD - 3D Artist
Yu Co
January 2011 - August 2011
Greater Los Angeles Area
PROJECTS: Call of Juarez 2 – Game Trailer
•Working directly with VFX Supervisor on the look of the shots.
•Set up, light, rig and establish key shots for any given sequence from model, texture, look development and lighting.
•Creativity responsibility to keep the continuity of the sequence consistent with the key shot.
•Ensure that lighting set ups are clean, well-documented, modular and easily applicable to other shots.
•Setup all passes for each sequence assigned.
•Check all renders, making sure all frames are complete, and then send sequence passes to the compositors.
•Work with the compositors to get the shots to final.
•Go through dailies and receive notes to address so the shots can be finalized and delivered.
3D Artist/Lead - Lighting TD
Public VFX
September 2010 - July 2011
Greater Los Angeles Area
Employment Dates: September 2010 - October 2010; March 2011 - July 2011
PROJECTS: Lincoln Automobile, Ford Automobile, Chevy Automobile, Farmers Insurance –Commercials
•Provided leadership for production lighting team both creativity and technically by creating pipeline for project.
•Covered as 3D Supervisor when needed this included managing the shot assignments and prioritizing renders.
•Defined standards and techniques for lighting s sequence that maximizes efficiency and ensure quality. Optimize set ups for renders.
•Creativity responsibility to keep the continuity of the sequence consistent with the key shot.
•Ensure that lighting set ups are clean, well-documented, modular and easily applicable to other shots.
•Tracked plates when needed.
•Lighting assets to match plates and render out the proper passes for comp.
Lighting TD
Flat Earth
May 2010 - August 2010
Greater Los Angeles Area
PROJECT: Piranha 3D
•Set up light rigs for all shots assigned to me on the project
•Lighting all assets to match the plates assigned and render out the proper passes.
•Check all renders, making sure the frames are complete then send sequence passes to the compositors via Shotgun.
•Work with the compositors to get the shots to final.
•Rendered stereo shots as needed.
•Go through dailies and receive notes to address so the shots can be finalized and delivered.
3D Artist
Look Effects
October 2009 - May 2010
Greater Los Angeles Area
PROJECTS: Lost, Bones, No Ordinary Family, Black Swan, Step Up 3D
•Completed all tasks in the 3D pipeline from Modeling, Texturing, Animation, Lighting, Dynamics and Rendering.
•Reported to and directly with the CG Supervisor for shot assignments.
•Tracking all plates when needed to make sure the CG elements are properly used for the camera move that was shot.
•Create any or all assets for the CG work that’s needed for each shot including but not limited to modeling, texturing and look development.
•Lighting all assets to match the plates assigned and render out the proper passes.
•Check all renders, making sure they rendered and all frames are complete then send sequence passes to the compositors.
•Work with the compositors to get the shots to final.
•Go through dailies and receive notes to address so the shots can be finalized and delivered.
Computer Lab Technician
Gnomon School of Visual Effects
June 2009 - December 2009
•Helped students with current projects and issues they may have with any program or computer.
•Assisted and supported instructors with any paperwork needed, as well as, helped with program and computer issues as they occurred.
3D Artist - Lighting TD
Engine Room
July 2009 - September 2009
Greater Los Angeles Area
PROJECTS: Wizards of Waverly Place: The Movie; International Soccer Commercial
•Report to CG Supervisor for shot to work on for the day
•Light to match all CG elements to the shots assigned to me and render out the proper passes for the compositors
•Check all renders and make sure they went through and send them off to the compositors
Intern for IPAX
Sony Pictures Imageworks
January 2009 - April 2009
Greater Los Angeles Area
•Report to my mentor every week for critique
•Make sure all suggestion from my mentor have been corrected and understood
•Present corrected work to mentor the following week for approval
•Gained first-hand industry experience working with a large VFX studio