Jeremy Ontiveros

Jeremy Ontiveros

Lead 3D Generalist & Nuke / 16 yrs

Los Angeles, CA

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Work History
  • Senior 3D Artist

    xyz

    September 2021 - Present
    San Francisco Bay Area
  • Creative Director

    Jeh Lei Entertainment

    May 2010 - Present
    Lincoln, California
  • Jeremy Lei Ontiveros - Independent Projects - Writer, Director, VFX/Nu

    Jeremy Lei Ontiveros

    June 2005 - Present

    Story telling is what I love. Creating a roller coaster ride of emotions for the audience.
    PROJECT: Ashley
    •Wrote and directed first short film
    •Established the work pipeline
    •Completed all production related work such as, storyboarding, pre-viz, pre-production, production, and post-production, including editing, sound design, visual effects and compositing.
    •Utilized various programs such as Maya, PF Track, Mari, Photoshop, Zbrush, Mudbox and Nuke.
    •Film is currently in submission with the Los Angeles and New York Film Festivals

  • Senior CGI Artist

    Hogarth Worldwide

    August 2019 - September 2021
    Sunnyvale, California
  • Senior 3D Generalist

    Buck

    July 2019 - August 2019
    Greater Los Angeles Area
  • 3D Generalist

    Spinifex Group

    October 2018 - November 2018
    Torrance, California
  • 3D Generalist

    Motomo Studio

    July 2018 - August 2018
    Greater Los Angeles Area

    worked on an ESPN/GMC ad

  • 3D Artist & Nuke Compositor

    Ayzenberg

    May 2018 - June 2018
    Pasadena, California
  • Senior 3D Artist

    Carbon

    March 2018 - May 2018
    Chicago, Illinois

    Worked on a full CG commercial for Cedar Fair

  • Senior Lighting Artist

    CBS Television Studios

    March 2017 - January 2018
    Los Angeles, California
  • 3d senior artist

    Filmworkers Club

    May 2017 - August 2017
    Chicago, IL

    Worked on a series of Capitol One commercials

  • 3D Artist

    Filmworkers

    June 2017 - August 2017
    Chicago, Illinois
  • Nuke Compositor

    Edisen

    November 2016 - February 2017
    Culver City, California
  • 3d senior artist

    Filmworkers Club

    June 2016 - October 2016
    Chicago, IL

    Worked on a series of Capitol One commercials

  • 3D Artist / Compositor

    Filmworkers Club

    August 2016 - October 2016
  • 3D Artist

    Ntropic

    June 2012 - May 2016
    Greater Los Angeles Area

    PROJECTS: Ford Automobile Commercials (two), Lincoln Automobile Commerical, Buick Automobile Commercial, BMW Automobile Commerical, Ryse: Son of Rome - Cinematic Game Trailer
    •Working directly with VFX Supervisor on the look of the shots.
    •Set up, light, rig and establish key shots for a given sequence.
    •Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
    •Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
    •Responsible for handing off the set ups to other teams that need to deal with common elements.
    •Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
    •Work with the compositors to get the shots to final.
    •Attend and receive notes to address so the shot can be finalized and delivered to the client.

  • Senior 3D Artist

    The Arsenal Film and Creative, Inc

    October 2015 - January 2016

    Lighting and rendering in Maya with RedShift. Compositing in Nuke for Lexus end tags.

  • Senior 3D Artist

    Saatchi & Saatchi Los Angeles

    March 2015 - October 2015
    Torrance, CA
  • Senior 3D Artist

    CBS Digital

    January 2015 - April 2015
  • Senior 3D Artist

    Saatchi & Saatchi

    June 2014 - December 2014
    Torrance, CA
  • Director/Writer

    Jeh Lei Entertainment

    March 2012 - March 2013
    Greater Los Angeles Area

    I wrote and directed a short film entitled "Ashley".

  • Lighting TD

    Mirada Studios

    May 2012 - July 2012
    Greater Los Angeles Area

    PROJECT: Hewlett Packard – Commercial Series
    •Working directly with VFX Supervisor on the look of the shots.
    •Set up, light, rig and establish key shots for a given sequence.
    •Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
    •Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
    •Responsible for handing off the set ups to other teams that need to deal with common elements.
    •Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
    •Work with the compositors to get the shots to final.
    •Attend and receive notes to address so the shot can be finalized and delivered to the client.

  • Lighting TD

    Method Studios

    January 2012 - May 2012
    Greater Los Angeles Area

    PROJECTS: Men In Black; Argo
    •Working directly with VFX Supervisor on the look of the shots.
    •Set up, light, rig and establish key shots for a given sequence.
    •Ensure that lighting set ups are clean, modular and easily applicable to other shots if needed.
    •Check all renders, making sure all frames are complete, then send sequence passes to the compositors.
    •Responsible for handing off the set ups to other teams that need to deal with common elements.
    •Manage personal shot load, meeting all deadlines to final film delivery, based on the schedule for a given sequence.
    •Work with the compositors to get the shots to final.
    •Attend and receive notes to address so the shot can be finalized and delivered to the client.

  • Lighting TD

    Pixomondo

    July 2011 - November 2011
    Greater Los Angeles Area

    PROJECT: Hugo: Visual Effects Oscar Winner
    •Worked directly with VFX Supervisor on the look of the last shot of the film.
    •Performed look development and lighting of the shot.
    •Used the plate for projections to create a CG version of the physical on-set room in the last shot.
    •Work with the compositors to get the shot to final.

  • Lighting TD - 3D Artist

    Yu Co

    January 2011 - August 2011
    Greater Los Angeles Area

    PROJECTS: Call of Juarez 2 – Game Trailer
    •Working directly with VFX Supervisor on the look of the shots.
    •Set up, light, rig and establish key shots for any given sequence from model, texture, look development and lighting.
    •Creativity responsibility to keep the continuity of the sequence consistent with the key shot.
    •Ensure that lighting set ups are clean, well-documented, modular and easily applicable to other shots.
    •Setup all passes for each sequence assigned.
    •Check all renders, making sure all frames are complete, and then send sequence passes to the compositors.
    •Work with the compositors to get the shots to final.
    •Go through dailies and receive notes to address so the shots can be finalized and delivered.

  • 3D Artist/Lead - Lighting TD

    Public VFX

    September 2010 - July 2011
    Greater Los Angeles Area

    Employment Dates: September 2010 - October 2010; March 2011 - July 2011

    PROJECTS: Lincoln Automobile, Ford Automobile, Chevy Automobile, Farmers Insurance –Commercials
    •Provided leadership for production lighting team both creativity and technically by creating pipeline for project.
    •Covered as 3D Supervisor when needed this included managing the shot assignments and prioritizing renders.
    •Defined standards and techniques for lighting s sequence that maximizes efficiency and ensure quality. Optimize set ups for renders.
    •Creativity responsibility to keep the continuity of the sequence consistent with the key shot.
    •Ensure that lighting set ups are clean, well-documented, modular and easily applicable to other shots.
    •Tracked plates when needed.
    •Lighting assets to match plates and render out the proper passes for comp.

  • Lighting TD

    Flat Earth

    May 2010 - August 2010
    Greater Los Angeles Area

    PROJECT: Piranha 3D
    •Set up light rigs for all shots assigned to me on the project
    •Lighting all assets to match the plates assigned and render out the proper passes.
    •Check all renders, making sure the frames are complete then send sequence passes to the compositors via Shotgun.
    •Work with the compositors to get the shots to final.
    •Rendered stereo shots as needed.
    •Go through dailies and receive notes to address so the shots can be finalized and delivered.

  • 3D Artist

    Look Effects

    October 2009 - May 2010
    Greater Los Angeles Area

    PROJECTS: Lost, Bones, No Ordinary Family, Black Swan, Step Up 3D
    •Completed all tasks in the 3D pipeline from Modeling, Texturing, Animation, Lighting, Dynamics and Rendering.
    •Reported to and directly with the CG Supervisor for shot assignments.
    •Tracking all plates when needed to make sure the CG elements are properly used for the camera move that was shot.
    •Create any or all assets for the CG work that’s needed for each shot including but not limited to modeling, texturing and look development.
    •Lighting all assets to match the plates assigned and render out the proper passes.
    •Check all renders, making sure they rendered and all frames are complete then send sequence passes to the compositors.
    •Work with the compositors to get the shots to final.
    •Go through dailies and receive notes to address so the shots can be finalized and delivered.

  • Computer Lab Technician

    Gnomon School of Visual Effects

    June 2009 - December 2009

    •Helped students with current projects and issues they may have with any program or computer.
    •Assisted and supported instructors with any paperwork needed, as well as, helped with program and computer issues as they occurred.

  • 3D Artist - Lighting TD

    Engine Room

    July 2009 - September 2009
    Greater Los Angeles Area

    PROJECTS: Wizards of Waverly Place: The Movie; International Soccer Commercial
    •Report to CG Supervisor for shot to work on for the day
    •Light to match all CG elements to the shots assigned to me and render out the proper passes for the compositors
    •Check all renders and make sure they went through and send them off to the compositors

  • Intern for IPAX

    Sony Pictures Imageworks

    January 2009 - April 2009
    Greater Los Angeles Area

    •Report to my mentor every week for critique
    •Make sure all suggestion from my mentor have been corrected and understood
    •Present corrected work to mentor the following week for approval
    •Gained first-hand industry experience working with a large VFX studio

Education
  • Certificate in Digital Production

    Gnomon School of Visual Effects

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