Mentoring students during their final projects to create a demo reel intended to showcase their skills and gain employment in the visual effects or games industry.
Lead Modeler
Image Engine
September 2013 - August 2015
At Image Engine I have made contributions on every show, focusing mainly on the modeling and occasionally the designing of hero assets. This includes everything from vehicles and characters, to digital doubles and environments. I lead our talented hard-working team of modelers and work closely with texturing, surfacing and rigging to meet clients' needs and achieve the high quality results that Image Engine is known for.
Credits as a Lead Modeler:
T.M.N.T.
Chappie
Child44
Senior Modeler
Image Engine
September 2011 - September 2013
In September 2011 I joined the Image Engine team and was immediately launched into two massive shows: Elysium and RIPD. Working with several teams of artists and production crews, I was engaged in multiple disciplines and work flows, constantly shifting gears between the two unique styles of these films. Working with our lead artists on the droids, space craft and space station was a particular treat for me. On RIPD I created a wide range of buildings, props, interiors and vehicles, and worked closely with supervisors and production staff. We moved on to
Lead Model and Texture Artist
Prime Focus World
February 2008 - September 2011
I was Lead Modeler and Texture Artist on several shows at Prime Focus, which was a highly rewarding experience. In 2010 I worked simultaneously on Tron Legacy and Sucker Punch; two very unique and stylized shows with lots of room for creative freedom and interpretation. I was given a wide berth with creative control and worked effectively with two of the best teams of artists and production crews.
List of credits:
Immortals
Final Destination 5
Tron Legacy
Sucker Punch
Twilight New Moon
Tree of Life
Modeling, Texturing Artist
Frantic Films
February 2008 - December 2009
We were a small elite team before joining the Prime Focus fold, and I for the first time started wearing a couple of hats at once, designing, modeling, texturing, and attending production meetings. G.I. Joe was a dream show for this guy who used to watch that cartoon every day after school. It was a very memorable and rewarding experience.
List of Credits:
Tree Of Life
G.I.Joe Rise of Cobra
The Tooth Fairy
Dragonball Z
Ancient Mega Structures
Environment Artist / Lighting Artist
Vanguard Animation: Space Chimps
October 2006 - February 2008
This was my first job in Visual Effects. I was very fortunate to join the team on this animated feature, and as a junior artist I was learning and working as much as I could. I had some excellent mentors and lots of opportunity to grow.