jeff tetzlaff

jeff tetzlaff

Vancouver, Canada

Hire Me

Lead Model / Texture Artist

Fengshen Trilogy (2023)

Model / Texture Artist

The Tomorrow War (2021)

Model / Texture Artist

The Conjuring: The Devil Made Me Do It (2021)

Visual Effects

Alice in Borderland (2020)

Model / Texture Artist

Jumanji: The Next Level (2019)

Model / Texture Artist

Terminator: Dark Fate (2019)

Model / Texture Artist

Men in Black: International (2019)

Lead Modeler Method Studios

Avengers: Infinity War (2018)

Senior Artist

Adam: The Mirror (2017)

Senior CG Modeller

Zygote (2017)

Visual Effects

Firebase (2017)

Senior CG Modeller

Rakka (2017)

Senior Modeler Method Studios

Aquaman (2016)

Lead CG Modeler

Point Break (2015)

Lead CG Modeler

Jurassic World (2015)

Lead CG Modeler

San Andreas (2015)

Modelling Lead

Child 44 (2015)

Lead Modeler

Chappie (2015)

Lead Modeler

Teenage Mutant Ninja Turtles (2014)

Visual Effects Team

How to Deal with an Axe Murderer (2014)

Senior Artitst

Lone Survivor (2014)

Senior Modeler

Elysium (2013)

Modeler

R.I.P.D. (2013)

Senior Artist

White House Down (2013)

Senior Artist

Fast & Furious 6 (2013)

Senior Artist

Zero Dark Thirty (2013)

Lead Model and Texture Artist

Immortals (2011)

3D Artist / Lead Model / Texture Artist

Final Destination 5 (2011)

3-D Artist

The Tree of Life (2011)

Visual Effects

Game of Thrones (2011)

Lead Model and Texture Artist

Sucker Punch (2011)

3D Digital Artist

TRON: Legacy (2010)

Modeler

The Twilight Saga: New Moon (2009)

Modeler

G.I. Joe: The Rise of Cobra (2009)

Modeling, Texturing Artist

G.I. Joe: Resolute (2009)

Modeling, Texturing Artist

Dragonball: Evolution (2009)

Environment Modeler / Lighting Artist

space chimps (2008)

Digital Artist

Tooth Fairy (2004)

Work History
  • Mentor

    Think Tank Training Centre

    May 2014 - Present

    Mentoring students during their final projects to create a demo reel intended to showcase their skills and gain employment in the visual effects or games industry.

  • Lead Modeler

    Image Engine

    September 2013 - August 2015

    At Image Engine I have made contributions on every show, focusing mainly on the modeling and occasionally the designing of hero assets. This includes everything from vehicles and characters, to digital doubles and environments. I lead our talented hard-working team of modelers and work closely with texturing, surfacing and rigging to meet clients' needs and achieve the high quality results that Image Engine is known for.

    Credits as a Lead Modeler:
    T.M.N.T.
    Chappie
    Child44

  • Senior Modeler

    Image Engine

    September 2011 - September 2013

    In September 2011 I joined the Image Engine team and was immediately launched into two massive shows: Elysium and RIPD. Working with several teams of artists and production crews, I was engaged in multiple disciplines and work flows, constantly shifting gears between the two unique styles of these films. Working with our lead artists on the droids, space craft and space station was a particular treat for me. On RIPD I created a wide range of buildings, props, interiors and vehicles, and worked closely with supervisors and production staff. We moved on to

  • Lead Model and Texture Artist

    Prime Focus World

    February 2008 - September 2011

    I was Lead Modeler and Texture Artist on several shows at Prime Focus, which was a highly rewarding experience. In 2010 I worked simultaneously on Tron Legacy and Sucker Punch; two very unique and stylized shows with lots of room for creative freedom and interpretation. I was given a wide berth with creative control and worked effectively with two of the best teams of artists and production crews.

    List of credits:
    Immortals
    Final Destination 5
    Tron Legacy
    Sucker Punch
    Twilight New Moon
    Tree of Life

  • Modeling, Texturing Artist

    Frantic Films

    February 2008 - December 2009

    We were a small elite team before joining the Prime Focus fold, and I for the first time started wearing a couple of hats at once, designing, modeling, texturing, and attending production meetings. G.I. Joe was a dream show for this guy who used to watch that cartoon every day after school. It was a very memorable and rewarding experience.

    List of Credits:
    Tree Of Life
    G.I.Joe Rise of Cobra
    The Tooth Fairy
    Dragonball Z
    Ancient Mega Structures

  • Environment Artist / Lighting Artist

    Vanguard Animation: Space Chimps

    October 2006 - February 2008

    This was my first job in Visual Effects. I was very fortunate to join the team on this animated feature, and as a junior artist I was learning and working as much as I could. I had some excellent mentors and lots of opportunity to grow.

Education
  • Vancouver Film School

    2005 - 2006
  • Applied Multimedia Training Center

    1998 - 2000