Jeff Wagner

Jeff Wagner

Senior Modeler / Senior Vis Dev Modeler / 28 yrs

Los Angeles, CA

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Work History
  • Character Supervisor

    Skydance

    October 2022 - Present
    Los Angeles, California, United States
  • Creative Producer | Development

    Magpie Pictures

    July 2017 - Present
    Los Angeles

    - Build and lead creative teams for original and adapted IPs
    - Manage the acquisition of new projects: bidding, scheduling, and sourcing
    - Develop, pitch, and present original concepts to studios
    - Create relationships with content creators and co-develop original IPs
    - Create and maintain relationships with overseas and domestic production houses
    - Manage on and off-site designers, writers, and artists
    - Maintain and develop client relationships with a proactive, solutions-driven approach
    - Produce and develop content/motion graphic elements for agencies and studios
    - Ensure timelines and milestones are met while staying on or below budget
    - Lead creative teams from concept to final asset delivery
    - Creation of an asset tracking system to automate asset delivery to clients

    Netflix, Illumination, Disney, Warner Bros., Paramount, DreamWorks

  • Asset Supervisor - Blue Eye Samurai

    Netflix

    April 2021 - September 2022

    Visual Look development for animated series
    Create and help develop tools/processes for production/pipeline automation
    Managed a team of artists local and remote
    Casting artists and bidding for assignments and timelines
    Work directly with designers to keep a consistent look of show
    Managed quality control for all assets on my show
    Bid on assets and manage a team of artists (on and off site)
    Utilize an asset tracking system to manage asset delivery to downstream departments
    Work with Art Directors to enhance 2d art into 3d assets and environments

  • Monsters at Work on Disney+

    Disney Television Animation

    April 2019 - October 2020
    Burbank, California
  • vfx designer / Previs / Vis Dev / Modeling

    Walt Disney Imagineering

    ? - August 2018
  • Walt Disney Imagineering

    ? - August 2018
  • VFX Designer - Visual Development

    Walt Disney Imagineering

    March 2017 - March 2018
    California
  • Visual Development Artist

    Original Force Animation

    December 2015 - December 2016
    Culver City

    - Develop and design 3D look of characters and environments
    - Work directly with Director and Production designers to translate 2D to 3D designs
    - Communicate needs of production to out-source studio.

  • 3D Modeler

    Carbon VFX

    October 2016 - October 2016
  • Visual Development Artist

    Paramount Animation

    February 2015 - June 2016
  • Senior Modeler

    RGH Entertainment

    April 2014 - January 2015
  • Modeling Lead

    DreamWorks Animation

    October 2001 - March 2014

    - Creation of character, environment and props for feature film and television projects
    - Visual / Look Development for environments and characters
    - Create and style hair for characters
    - Work with Art Directors to enhance 2d art into a 3d world / character
    - Managed a team of modelers local and remote
    - Casting modelers and bidding model assignments
    - Work with downstream departments for pipeline, quality of assets and schedule
    - Work directly with designers and modelers to keep consistent look of Picture
    - Create and help develop

  • Senior Character Artist / Facial Character TD

    Walt Disney Animation Studios

    2002 - 2003
    Florida

    Creation of character models for feature animated films
    Developed specialized facial rigging systems for characters

  • Modeler

    DreamWorks Animation

    2001 - 2002
  • Modeling Lead / Character TD Lead

    Riot Pictures

    March 2001 - 2001
    Santa Monica, CA

    - Responsible for all model assets for commercial and film projects
    - Responsible for character setup and rigging
    - Worked with animators to determine needs and created the control systems
    - Animated characters for commercials and feature film fx

  • Character Modeler / Character TD

    Moon Crescent Studios

    April 1999 - 2001

    - Creation of character models for a feature animated film
    - Created control systems for characters including skinning and special deformations
    - Worked with animators to determine needs and created the control systems

  • Modeler / Character TD

    Vivid Animation (VCP)

    March 1997 - April 1999

    - Responsible for all model assets for commercial projects
    - Assisted in the creation of control systems
    - Responsible for skinning/binding the character to control system

Education
  • Bowling Green State University

    September 1991 - December 1995