- Build and lead creative teams for original and adapted IPs
- Manage the acquisition of new projects: bidding, scheduling, and sourcing
- Develop, pitch, and present original concepts to studios
- Create relationships with content creators and co-develop original IPs
- Create and maintain relationships with overseas and domestic production houses
- Manage on and off-site designers, writers, and artists
- Maintain and develop client relationships with a proactive, solutions-driven approach
- Produce and develop content/motion graphic elements for agencies and studios
- Ensure timelines and milestones are met while staying on or below budget
- Lead creative teams from concept to final asset delivery
- Creation of an asset tracking system to automate asset delivery to clients
Netflix, Illumination, Disney, Warner Bros., Paramount, DreamWorks
Asset Supervisor - Blue Eye Samurai
Netflix
April 2021 - September 2022
Visual Look development for animated series
Create and help develop tools/processes for production/pipeline automation
Managed a team of artists local and remote
Casting artists and bidding for assignments and timelines
Work directly with designers to keep a consistent look of show
Managed quality control for all assets on my show
Bid on assets and manage a team of artists (on and off site)
Utilize an asset tracking system to manage asset delivery to downstream departments
Work with Art Directors to enhance 2d art into 3d assets and environments
Monsters at Work on Disney+
Disney Television Animation
April 2019 - October 2020
Burbank, California
vfx designer / Previs / Vis Dev / Modeling
Walt Disney Imagineering
? - August 2018
Walt Disney Imagineering
? - August 2018
VFX Designer - Visual Development
Walt Disney Imagineering
March 2017 - March 2018
California
Visual Development Artist
Original Force Animation
December 2015 - December 2016
Culver City
- Develop and design 3D look of characters and environments
- Work directly with Director and Production designers to translate 2D to 3D designs
- Communicate needs of production to out-source studio.
3D Modeler
Carbon VFX
October 2016 - October 2016
Visual Development Artist
Paramount Animation
February 2015 - June 2016
Senior Modeler
RGH Entertainment
April 2014 - January 2015
Modeling Lead
DreamWorks Animation
October 2001 - March 2014
- Creation of character, environment and props for feature film and television projects
- Visual / Look Development for environments and characters
- Create and style hair for characters
- Work with Art Directors to enhance 2d art into a 3d world / character
- Managed a team of modelers local and remote
- Casting modelers and bidding model assignments
- Work with downstream departments for pipeline, quality of assets and schedule
- Work directly with designers and modelers to keep consistent look of Picture
- Create and help develop
Senior Character Artist / Facial Character TD
Walt Disney Animation Studios
2002 - 2003
Florida
Creation of character models for feature animated films
Developed specialized facial rigging systems for characters
Modeler
DreamWorks Animation
2001 - 2002
Modeling Lead / Character TD Lead
Riot Pictures
March 2001 - 2001
Santa Monica, CA
- Responsible for all model assets for commercial and film projects
- Responsible for character setup and rigging
- Worked with animators to determine needs and created the control systems
- Animated characters for commercials and feature film fx
Character Modeler / Character TD
Moon Crescent Studios
April 1999 - 2001
- Creation of character models for a feature animated film
- Created control systems for characters including skinning and special deformations
- Worked with animators to determine needs and created the control systems
Modeler / Character TD
Vivid Animation (VCP)
March 1997 - April 1999
- Responsible for all model assets for commercial projects
- Assisted in the creation of control systems
- Responsible for skinning/binding the character to control system