Jeff Shank

Jeff Shank

Lead lighting technical director / 22 yrs

Los Angeles, CA

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Digital Effects

Napoleon (2023)

Digital Effects

Aquaman (2018)

Digital Effects

Geostorm (2017)

Lighting Lead

Evolution (2016)

Digital Effects

Tangled (2010)

Digital Effects

Knowing (2009)

Digital Effects

2012 (2009)

Digital Effects

Speed Racer (2008)

Color & Lighting Artist;digital Effects Lead

Beowulf (2007)

Color And Lighting Technical Director

Spider-Man 3 (2007)

Digital Effects

Open Season (2006)

Digital Effects;visual Effects Lighting & Compositing Td

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (2005)

Digital Effects

Spider-Man 2 (2004)

Digital Effects

The Tuxedo (2002)

Digital Effects

Deep Rising (1998)

Work History
  • Lighting Technical Director

    Outpost VFX

    May 2021 - May 2023
    Los Angeles Metropolitan Area
  • Lighting Lead/Supervisor

    Double Negative

    October 2019 - May 2020
    Burbank, California

    Managed and led lighting design, direction and supervision on Westworld Season 3 (2020). Provide direction and constructive feedback to colleagues to enhance their efforts. Finished shot lighting assignments much faster than allocated by bid time. Combined image-based and traditional cg lighting into final shots.

  • Lighting Lead/Supervisor

    Encore VFX

    July 2018 - June 2019
    Burbank, California

    Promoted from Senior Lighter to Lighting Supervisor on Supergirl Season 4. Communicated, prioritized and delegated direction to the project’s team(s). Photorealistic 3D Lighting, compositing and post processing for television shows Supergirl, The Flash, Doom Patrol, Bat Woman, and Black Lightning. Software included 3dsMax with VRay, Nuke and Shotgun.

  • Senior Lighting Technical Director

    ScanlineVFX

    December 2017 - April 2018
    Greater Los Angeles Area

    Tackled complex shot assignments to completion. Photorealistic 3D and architectural lighting for Aquaman (2018), Live action visual effects lighting for buildings, monsters, props, water fx, lightning, stormy oceans, mesh lights, global illumination and reflection environments. Software included 3dsMax with VRay, Nuke and Shotgun.

  • Visual Effects Designer

    Walt Disney Imagineering

    February 2017 - March 2017
    Glendale, California

    Designed and created of theme park projected media for Navi River Journey: World of Avatar, Walt Disney Animal Kingdom. Previewed the live-action visual effects in stereoscopic VR format on Oculus Rift to simulate the attraction experience prior to onsite installation in Orlando, Florida. Software included Maya and Nuke.

  • Cinematic Lighting Technical Director

    Riot Games

    August 2016 - January 2017
    Santa Monica, California

    Assumed responsibility for both technical and visual solutions that were adopted as show standards. Provided artistic and technical guidance to artists in all disciplines. CG lighting designer and compositing of promotional animation for League of Legends, "Ryze, Call to Power". Software included Maya, Arnold and Nuke.

  • Lighting Lead Technical Director

    ELECTRIC ENTERTAINMENT, INC.

    January 2014 - October 2015
    Los Angeles, California

    Worked directly with movie director, Dean Devlin, on design and visualization GeoStorm (2017). Modeling, look development, lighting and compositing. Software included Maya, VRay, Nuke

  • Senior Lighting Technical Director

    Reliance MediaWorks

    April 2013 - October 2013
    Burbank, California

    Production consultation, look development, master lighting and fx simulation on "Black Sails" season one (2013). Show won the Primetime Emmy for Special and Visual Effects in a Supporting Role (2014). Software included Maya, VRay and Nuke.

  • Senior Lighting Technical Director

    Digital Domain

    April 2012 - October 2012
    Venice Beach, California

    Solution team brought in for director, Brian Singer, to redevelop master lighting for huge character shots in Jack the Giant Slayer (2013). Software included Katana, Arnold, Maya, and Nuke.

  • Senior Lighting Technical Director

    Industrial Light & Magic

    November 2009 - March 2011
    San Francisco, California

    Staff employee for live-action 3D film lighting, look development, render layers and composited shots to final on film. Defined technical and visual solutions for lighting teams. Created image based lighting, particle effects and pipeline scripts. Software included Maya, RenderMan, Nuke, Mel, and Zeno.

  • Senior Lighting Technical Director

    Walt Disney Animation Studios

    March 2010 - September 2010
    Burbank, California

    Finished more shots than bid estimates. Provided troubleshooting feedback for pipeline development team. Developed sequence lighting and composited stereoscopic shots to final. Software included Maya, RenderMan, Nuke, in-house lighting software and proprietary software.

  • Lighting Lead Technical Director

    ImageMovers

    July 2009 - September 2009
    Satellite Office in Culver City, California

    Developed key lighting rigs for characters and environments, rendered all elements and created final shot composites for film. Exceeded productivity estimates. Created hero shots and distributed clean lighting rigs. Software included Maya 3D, RenderMan, Nuke and proprietary software.

  • Senior Lighting Technical Director

    Sony Pictures Imageworks

    July 2001 - May 2009
    Culver City, California

    Sequence lighting, look development, rendering and final compositing on stereoscopic, live-action and animated feature films. Finalled shots 25% faster than bid estimates. Created the lighting standard for Academy Award winning short, The ChubbChubbs. Created hero shots and distributed clean lighting rigs to team. Software included Maya, Nuke, Shake, Katana, Arnold, and proprietary software.

  • Senior Lighting Technical Director

    Animal Logic

    August 2008 - October 2008
    Sydney, Australia

    Sequence lighting, look development, problem solving, rendering and final compositing. Created clean lighting rigs that were modular and transferable. Defined technical and visual solutions for lighting effects. Troubleshooting for proprietary pipeline. Software included Maya 3D, Mel, RenderMan, Nuke and script-based pipeline.

  • Senior Lighting Technical Director

    Digital Domain

    February 2008 - July 2008
    Venice Beach, California

    Quickly became productive on proprietary software. Developed lighting effects the movie “Speed Racer” including interactive lighting, crowds, ray traced imagery and animated textures. Responsible for the integration of animation, matchmove, modeling, textures, shaders and lighting. Software included Maya, Mental Ray, Nuke and proprietary software.

  • Lighting Lead Technical Director

    Tippett Studio

    November 2000 - May 2001
    Berkley, California

    Experience in lighting direction, shot development, problem solving, proprietary pipelines and supervision. Supervised technical directors in the lighting and rendering of visual effects shots on the movie “Evolution”. Quickly became productive on proprietary software. Defined technical and visual solutions for digital effects including blob explosions, water effects and wet fur characters. Presented shots in dailies. Software included Maya and Renderman.

  • Senior Lighting Technical Director

    Industrial Light & Magic

    October 1996 - October 2000
    San Francisco, California

    Expertise in look development, scripting, shaders, compositing, animation, particle effects, painting, lighting and rendering. Assembled the work of modelers, animators, matchmovers, fx and roto artists into final shots for film. Extensive creature work in The Phantom Menace pod race sequences including Jabba the Hutt, Sebulba, Jarjar. Digital fx animation in Mission to Mars. Commercials included Pillsbury Doughboy. Software included proprietary software.

    www.ilm.com