Part of a small team of artists responsible for all FX for seasons one and two of Star Trek Prodigy
Created dozens of FX setups for natural phenomena including but not limited to weather, fluids, pyro, rigid bodies, grains, electricity, and clouds along with fantastical elements like wormholes, portals, shields, energy beams and teleportation
In cases where assets were to be rendered offsite, ensured that all FX setups were delivered with working Maya materials, lighting, and AOVs along with Nuke scripts demonstrating proper integration with the final comp and usage documentation
In cases where final renders were done locally, delivered complete render passes and full comp workups
Developed FX rigs in Maya with user friendly controls, meaningful viewport proxy representations, and extensive automation that were deployed by overseas vendors in hundreds of shots with no need for FX involvement on a shot-by shot basis
FX Artist
Ingenuity Studios
July 2017 - June 2021
West Hollywood, California
Deployed in-shot FX setups for a wide variety of projects including feature films, music videos, TV, and commercials
Developed a library of HDAs and internal assets ranging in scope from masking and mesh analysis to full-featured layout, modeling, crowd, and CFX systems, many of which are still in use today
Crowds Artist;effects Artist
Digital Frontier FX
April 2016 - June 2017
Marina Del Rey
Acted as an animator (technical, keyframe, and previs), modeler, rigger, and FX artist, often simultaneously, on a variety of VR, live hologram projection, TV, and commercial projects
Remote Site PC Specialist
Moda Health
June 2010 - March 2016
LaGrande, OR
Technical support and PC and server maintenance.
Education
Diploma in Advanced Character Animation in Animation, Interactive Tech
Animation Mentor
2014 - 2016
Bachelor of Science (B.S.) in Computer Science and Multimedia