On a short term contract helping out with TV series, "Once Upon A Time".
Compositing Supervisor
Nitrogen Studios
January 2009 - March 2013
Creative and technical compositing lead for projects at Nitrogen. It's my responsibility to make sure my artists can deliver what the director wants within the time production gives us. I design looks, script tools and model workflows that give the artist the best chance for success. I deliver final composited shots to production and ensure a final technical check.
Compositor
Bardel Entertainment
October 2008 - December 2008
Spending a couple of months helping finish off an animated series called Zeke's Pad.
Compositor
Goldtooth Creative
August 2008 - October 2008
Working on some sweet-looking game trailers and live-action cinematics.
Compositor [Gaming Division]
Rainmaker Entertainment
May 2008 - August 2008
Compositing in Shake on Cinematics and Trailers for Next-Gen Console games.
Compositing Supervisor
Bardel Entertainment
August 2006 - December 2007
Managed a crew of 10 Compositors and 5 Support personnel on a 40-episode animated series called Chaotic. My responsibilities included defining the compositing pipeline, communicating and refining the pipeline with other departments, show breakdowns, mentoring junior compositors, developing and optimizing compositing FX, contributing to the development of the tracker software, and generally ensuring the shows were getting out on time.
VFX Artist/Senior Compositor
Nerd Corps Entertainment
April 2005 - August 2006
Compositing and FX for Dragon Booster production. Built FX Rigs and mounting scripts, trained staff and prepared documentation for Stormhawks production.
VFX/CG Artist
Northwest Imaging & FX
July 1999 - March 2005
As a smaller VFX shop, all of us were required to be able to do everything for FX shots. So I modeled, textured, animated, lit, tracked and rendered any shot I worked on. Most of the work was for sci-fi dramas (Stargate, Outerlimits, Andromeda, Dead like Me, The 4400).
We used Soft 3D, Maya and XSI mainly, with final compositing done by Inferno Artists. I also initiated or contributed to internal projects including the company web page.
Commercial Tutorial Author
3DTutorial.com
September 2003 - September 2004
Produced an 8-hour Video Tutorial product called "Getting Started in XSI". Aimed at a 3D artist(Maya inparticular) looking to make the switch to XSI.