started off as a modeler/texturer, did 3d printing for a while, then got into lighting and look development. lived in LA for 10 years then moved to NY for work then to Vancouver from 2015-2019. Currently freelancing at the Hayden Planetarium for their next space show (due Jan 2020)
Work History
Look Development/Lighter
Blacksmith
April 2023 - June 2023
New York, New York, United States
3D Artist
Buck
November 2022 - December 2022
Los Angeles, California, United States · Remote
helped out with lookdev and lighting on ACE Hotel digital billboard downtown LA.
Lead CG Look Development Artist
RadicalMedia LLC
August 2021 - May 2022
Remote
Look development lead
Lighting Artist
Zoic Studios
April 2021 - August 2021
New York, New York, United States
scene assembly and lighting for television series
Lighting Artist
MPC
March 2021 - April 2021
New York, New York, United States
Unreal Fellow
Epic Games
October 2020 - November 2020
Lighting TD
Method Studios
January 2015 - December 2018
Lighter The Avengers 2: Age of Ultron
generalist
MPC
June 2014 - July 2014
modeling, texturing, lighting, on Ralph Lauren fashion show projection
generalist
Buck
April 2014 - July 2014
modeling, look dev, lighting on Anoro commercial
generalist
Framestore
November 2013 - March 2014
commercial work on a phone, mr. monopoly, captain morgan
Lighting Technical Director
Look Effects
March 2013 - October 2013
Houdini/Mantra look development/lighting "Noah"
generalist
Charlie Company
January 2013 - March 2013
modeling for Robot Combat League
3d artist
Buck
August 2012 - January 2013
CG modeling, texturing, look development, lighting for commercials
CG artist
Duck Studios
August 2011 - January 2013
cg artist on commercials
Lighting And Compositing Artist
The Amazing Spiderman
January 2012 - May 2012
Culvery City, CA
cg artist
Mirada Studios
September 2011 - September 2011
painting textures. freelance.
Look Development Artist/Lighter
Brand New School
July 2011 - August 2011
shading and lighting on animated commercial.
Look Development Artist/Lighter
Ring of Fire Studios
May 2011 - July 2011
environment look development and lighting on episodic television series finale: "Wizards of Waverly Place"
Lighting TD
Sony Pictures Imageworks
January 2011 - July 2011
Lighting on Green Lantern
3d artist
Logan
December 2010 - December 2010
texture painting, lighting
LookDev/Texture/Lighting
Psyop
September 2010 - December 2010
look development, texturing and lighting on 4 fully cg animated commercials.
generalist duties: modeling, texturing, lighting, some comping, tracking.
concept modeler/ rapid prototype artist
Omation
September 2009 - March 2010
Character Development on upcoming feature projects. Working with art director and concept artists to transition 2d drawings to 3d. Using rapid prototype machine (aka, 3d printer) to print out modeled and and textured characters.
3D Modeler
Hydraulx
July 2009 - September 2009
character modeler on Gulliver's Travels (schedules release 2010)
Character Modeler/ 3d artist
Giant Steps
February 2009 - March 2009
Foster Farms commercial: modeled, sculpted and generated maps for alien mother character.
3d Artist
Beau Studio
October 2008 - February 2009
hired to model/sculpt up to 22 characters for a Russian feature film. Also completed matte painting and various elements (including lighting and texturing) for a commercial spot.